a. Variables Trainer -> String i. Gym - >String Members ->arrayList of type pokemon ii. iii. iv. saveFile ->a constant string that is the filename of "teamData.record" b. Methods i. ii. Accessor and Mutator methods for all variables setTeam - >sets all variables for a team ii. 2 Constructors iv. addMember 1. Add a pokemon to the members arraylist 2. readlnput for such pokemon V. saveData 1. Writes all data from this class to the binary file saveFile vi. loadData 1. Loads data from saveFile 2. Set the team using the setTeam method vii. writeOutput 1. Prints all data for a team including printing all data for each pokemon in the members arraylist 2. Before printing pokemon data, ensure that you use Collections.sort(members) on the members arrayList. You can look up how this method works, but it should use the compareTo that we set up in the pokemon class and sort the pokemon into alphabetical order before printing.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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2. Team Class
a. Variables
i.
Trainer -> String
Gym - >String
Members ->arrayList of type pokemon
iv.
ii.
ii.
saveFile ->a constant string that is the filename of "teamData.record"
b. Methods
i.
Accessor and Mutator methods for all variables
ii.
setTeam - >sets all variables for a team
ii.
2 Constructors
addMember
1. Add a pokemon to the members arraylist
2. readlnput for such pokemon
V.
saveData
1. Writes all data from this class to the binary file saveFile
vi.
loadData
1. Loads data from saveFile
2. Set the team using the setTeam method
vii.
writeOutput
1. Prints all data for a team including printing all data for each
pokemon in the members arraylist
2. Before printing pokemon data, ensure that you use
Collections.sort(members) on the members arrayList. You can
look up how this method works, but it should use the compareTo
that we set up in the pokemon class and sort the pokemon into
alphabetical order before printing.
Transcribed Image Text:2. Team Class a. Variables i. Trainer -> String Gym - >String Members ->arrayList of type pokemon iv. ii. ii. saveFile ->a constant string that is the filename of "teamData.record" b. Methods i. Accessor and Mutator methods for all variables ii. setTeam - >sets all variables for a team ii. 2 Constructors addMember 1. Add a pokemon to the members arraylist 2. readlnput for such pokemon V. saveData 1. Writes all data from this class to the binary file saveFile vi. loadData 1. Loads data from saveFile 2. Set the team using the setTeam method vii. writeOutput 1. Prints all data for a team including printing all data for each pokemon in the members arraylist 2. Before printing pokemon data, ensure that you use Collections.sort(members) on the members arrayList. You can look up how this method works, but it should use the compareTo that we set up in the pokemon class and sort the pokemon into alphabetical order before printing.
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