Problem (Cylinder.java) a. Implement a class called Cylinder. A cylinder has a circle and one additional data member for representing the height (type float). b. Create appropriate constructors for your Cylinder class. c. Encapsulate it. d. Include methods for finding the volume and area of your Cylinder. area = 2 * (area of the circle in this cylinder) + 2 * pi * radius * height volume = (area of the circle in this cylinder) * height e. Override the toString method of the Object class. Try to use the toString of the Circle class and then just concatenate the remaining values. f. Override the equals method of the Object class. Two Cylinder objects are equal if they have the same center and the same radius and the same height. For example:
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Problem (Cylinder.java)
a. Implement a class called Cylinder. A cylinder has a circle and one additional data member for representing the height (type float).
b. Create appropriate constructors for your Cylinder class.
c. Encapsulate it.
d. Include methods for finding the volume and area of your Cylinder.
area = 2 * (area of the circle in this cylinder) + 2 * pi * radius * height
volume = (area of the circle in this cylinder) * height
e. Override the toString method of the Object class. Try to use the toString of the Circle class and then just concatenate the remaining values.
f. Override the equals method of the Object class. Two Cylinder objects are equal if they have the same center and the same radius and the same height.
For example:
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