Please help answer this Java multiple choice question. You are working with a video game where World War 1 airplanes have a dogfight. You need to create multiple instances of airplanes. In proper object-oriented design how do we create multiple airplanes? Group of answer choices A. You should create an Airplane constructor that takes input to create two airplanes, as follows: public Airplane(double longitudeF double latitudeF, double heightF, Team teamF, double longitudeE, double latitudeE, double heightE, Team teamE){   //assume you properly initialize all class variables here } B. You should invoke the constructor for Airplane multiple times. Something like the following example: Airplane friendlyPlane1 = new Airplane(longitudeFriendly, latitudeFriendly, heightFriendly, teamFriendly); Airplane enemyPlane1 = new Airplane(longitudeEnemy, latitudeEnemy, heightEnemy, teamEnemy);   C. Object-oriented design suggests we represent multiple objects as a linked list. You should create a class, ListOfAirplanes, that will create a linked list that holds many airplanes. You should create an abstract class AirplaneNode, and AirplaneElementNode, that contains an Airplane object and a link to another AirplaneNode, and finally you should create an AirplaneEmptyNode, that contains nothing.   D. In object-oriented programming you can only make one airplane

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Please help answer this Java multiple choice question.

You are working with a video game where World War 1 airplanes have a dogfight. You need to create multiple instances of airplanes. In proper object-oriented design how do we create multiple airplanes?
Group of answer choices

A. You should create an Airplane constructor that takes input to create two airplanes, as follows:
public Airplane(double longitudeF double latitudeF, double heightF, Team teamF, double longitudeE, double latitudeE, double heightE, Team teamE){

  //assume you properly initialize all class variables here
}

B. You should invoke the constructor for Airplane multiple times. Something like the following example:
Airplane friendlyPlane1 = new Airplane(longitudeFriendly, latitudeFriendly, heightFriendly, teamFriendly);
Airplane enemyPlane1 = new Airplane(longitudeEnemy, latitudeEnemy, heightEnemy, teamEnemy);
 
C. Object-oriented design suggests we represent multiple objects as a linked list. You should create a class, ListOfAirplanes, that will create a linked list that holds many airplanes. You should create an abstract class AirplaneNode, and AirplaneElementNode, that contains an Airplane object and a link to another AirplaneNode, and finally you should create an AirplaneEmptyNode, that contains nothing.
 
D. In object-oriented programming you can only make one airplane object.
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