Design and implement a class called Card that represents a standard playing card. Each card has a suit and face value. For your design, create a UML Class diagram similar to Figure 5.5 on page 180 of the textbook. Note that you need to include the two constructors in the methods section (i.e., they must be coded). Hints: Represent the faces/ranks of Ace through King as 1 through 13 and the suits as 1 through 4. You need two constructors: one that receives a face/rank value and suit value as parameters, plus the default constructor where these values are randomly generated. The face/rank and suit must both have appropriate get_ and set_methods for the numeric values plus a get_method for the textual equivalent (e.g., getFace () might return 13 while getFaceText () Wwould return "King"). Your tostring method should return a nice representation of the values like "Ace of Spades" or "Nine of Hearts." Write a test driver that creates five random cards (i.e., uses the default constructor) and outputs them. Then creates five more cards of specific face/rank and suit values (i.e., uses the first constructor) and outputs them. The specific cards should include two with 'boundary' values: for example, face 1, suit 1 and face 13, suit 4. The final card should use invalid face and suit values, such as 15 and 5. You should not need to prompt the user for anything, just hard-code the calls like: Card card6 - new Card (1,1);

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MUST BE IN JAVA. PLEASE USE COMMENTS AND WRITE THE CODE IN SIMPLEST FORM.

SnakeEyes
Die
- MAX : int = 6
- faceValue : int
+ roll() : int
+ setFaceValue(value : int) : void
+ getFaceValue() : int
+ toString() : String
+ main(args : String[]) : void
java.util.Math
FIGURE 5.5 A UML class diagram showing the classes involved in the
SnakeEyes program
Transcribed Image Text:SnakeEyes Die - MAX : int = 6 - faceValue : int + roll() : int + setFaceValue(value : int) : void + getFaceValue() : int + toString() : String + main(args : String[]) : void java.util.Math FIGURE 5.5 A UML class diagram showing the classes involved in the SnakeEyes program
Design and implement a class called Card that represents a standard playing card. Each card has a suit and face value. For your design,
create a UML Class diagram similar to Figure 5.5 on page 180 of the textbook. Note that you need to include the two constructors in
the methods section (i.e., they must be coded).
Hints: Represent the faces/ranks of Ace through King as 1 through 13 and the suits as 1 through 4. You need two constructors: one
that receives a face/rank value and suit value as parameters, plus the default constructor where these values are randomly generated.
The face/rank and suit must both have appropriate get_ and set_methods for the numeric values plus a get_method for the textual
equivalent (e.g., getFace () might return 13 while getFaceText () would return "King"). Your tostring method should return a nice
representation of the values like "Ace of Spades" or "Nine of Hearts."
Write a test driver that creates five random cards (i.e., uses the default constructor) and outputs them. Then creates five more cards of
specific face/rank and suit values (i.e., uses the first constructor) and outputs them. The specific cards should include two with
'boundary' values: for example, face 1, suit 1 and face 13, suit 4. The final card should use invalid face and suit values, such as 15 and 5.
You should not need to prompt the user for anything, just hard-code the calls like:
Card card6 = new Card(1,1);
Transcribed Image Text:Design and implement a class called Card that represents a standard playing card. Each card has a suit and face value. For your design, create a UML Class diagram similar to Figure 5.5 on page 180 of the textbook. Note that you need to include the two constructors in the methods section (i.e., they must be coded). Hints: Represent the faces/ranks of Ace through King as 1 through 13 and the suits as 1 through 4. You need two constructors: one that receives a face/rank value and suit value as parameters, plus the default constructor where these values are randomly generated. The face/rank and suit must both have appropriate get_ and set_methods for the numeric values plus a get_method for the textual equivalent (e.g., getFace () might return 13 while getFaceText () would return "King"). Your tostring method should return a nice representation of the values like "Ace of Spades" or "Nine of Hearts." Write a test driver that creates five random cards (i.e., uses the default constructor) and outputs them. Then creates five more cards of specific face/rank and suit values (i.e., uses the first constructor) and outputs them. The specific cards should include two with 'boundary' values: for example, face 1, suit 1 and face 13, suit 4. The final card should use invalid face and suit values, such as 15 and 5. You should not need to prompt the user for anything, just hard-code the calls like: Card card6 = new Card(1,1);
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