Part I: Implement the following classes Consider the following UML diagram for an application that manages spheres in the 3D space. Sphere Point -radius: double -x: double -y: double -center: Point -color: String 2: double +Sphere() +Sphere (radius: double, center: Point, color: String) +getCenter( ):Point +calculateVolume(): double +isEqual(sphere:Shpere):boolean +toString(): String +Point() +Point(x: double, y: double, z: double) +calculateDistance(point :Point) :double +isEqual(point : Point) :boolean +toString(): String Question 1: Create the class Point Implement the no-arg and all-arg constructors. Implement the calculateDistance method that returns the distance between two points. Implement the isEqual method that returns true if all coordinates are equal in both points and false otherwise. Implement the toString () method. If x-2.0, y=3.5, and z-4.0, then the method returns a string in the form: (2.0, 3.5, 4.0) Question 2: Create the class Sphere Implement the two constructors. The no-arg constructor should initialize the color to "black", the radius to 1.0, and the center to (0.0, 0.0, 0.0). Implement the getCenter method that returns the center of the sphere. Don't implement the rest of getters and setters. Implement the method calculateVolume () that returns the volume of the sphere.
Part I: Implement the following classes Consider the following UML diagram for an application that manages spheres in the 3D space. Sphere Point -radius: double -x: double -y: double -center: Point -color: String 2: double +Sphere() +Sphere (radius: double, center: Point, color: String) +getCenter( ):Point +calculateVolume(): double +isEqual(sphere:Shpere):boolean +toString(): String +Point() +Point(x: double, y: double, z: double) +calculateDistance(point :Point) :double +isEqual(point : Point) :boolean +toString(): String Question 1: Create the class Point Implement the no-arg and all-arg constructors. Implement the calculateDistance method that returns the distance between two points. Implement the isEqual method that returns true if all coordinates are equal in both points and false otherwise. Implement the toString () method. If x-2.0, y=3.5, and z-4.0, then the method returns a string in the form: (2.0, 3.5, 4.0) Question 2: Create the class Sphere Implement the two constructors. The no-arg constructor should initialize the color to "black", the radius to 1.0, and the center to (0.0, 0.0, 0.0). Implement the getCenter method that returns the center of the sphere. Don't implement the rest of getters and setters. Implement the method calculateVolume () that returns the volume of the sphere.
Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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
Transcribed Image Text:Part I: Implement the following classes
Consider the following UML diagram for an application that manages spheres in the 3D space.
Sphere
Point
-radius: double
-X: double
-y: double
z: double
+Point( )
+Point(x: double, y: double, z: double)
+calculateDistance(point :Point) :double
+isEqual(point : Point) :boolean
+toString(): String
-center: Point
-color: String
+Sphere( )
+Sphere (radius: double, center: Point,
color: String)
+getCenter( ):Point
+calculateVolume(): double
+isEqual(sphere:Shpere):boolean
+toString(): String
Question 1:
Create the class Point
Implement the no-arg and all-arg constructors.
Implement the calculateDistance method that returns the distance between
two points.
Implement the isEqual method that returns true if all coordinates are equal in both
points and false otherwise.
Implement the tostring () method. If x-2.0, y-3.5, and z-4.0, then the method
returns a string in the form: (2.0, 3.5, 4.0)
Question 2:
Create the class Sphere
Implement the two constructors.
> The no-arg constructor should initialize the color to "black", the radius to 1.0,
and the center to (0.0, 0.0, 0.0).
Implement the getCenter method that returns the center of the sphere. Don't
implement the rest of getters and setters.
Implement the method calculateVolume () that returns the volume of the
sphere.
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