Part I: Implement the following classes Consider the following UML diagram for an application that manages spheres in the 3D space. Sphere Point -radius: double -x: double -y: double -center: Point -color: String 2: double +Sphere() +Sphere (radius: double, center: Point, color: String) +getCenter( ):Point +calculateVolume(): double +isEqual(sphere:Shpere):boolean +toString(): String +Point() +Point(x: double, y: double, z: double) +calculateDistance(point :Point) :double +isEqual(point : Point) :boolean +toString(): String Question 1: Create the class Point Implement the no-arg and all-arg constructors. Implement the calculateDistance method that returns the distance between two points. Implement the isEqual method that returns true if all coordinates are equal in both points and false otherwise. Implement the toString () method. If x-2.0, y=3.5, and z-4.0, then the method returns a string in the form: (2.0, 3.5, 4.0) Question 2: Create the class Sphere Implement the two constructors. The no-arg constructor should initialize the color to "black", the radius to 1.0, and the center to (0.0, 0.0, 0.0). Implement the getCenter method that returns the center of the sphere. Don't implement the rest of getters and setters. Implement the method calculateVolume () that returns the volume of the sphere.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
icon
Related questions
Question
Part I: Implement the following classes
Consider the following UML diagram for an application that manages spheres in the 3D space.
Sphere
Point
-radius: double
-X: double
-y: double
z: double
+Point( )
+Point(x: double, y: double, z: double)
+calculateDistance(point :Point) :double
+isEqual(point : Point) :boolean
+toString(): String
-center: Point
-color: String
+Sphere( )
+Sphere (radius: double, center: Point,
color: String)
+getCenter( ):Point
+calculateVolume(): double
+isEqual(sphere:Shpere):boolean
+toString(): String
Question 1:
Create the class Point
Implement the no-arg and all-arg constructors.
Implement the calculateDistance method that returns the distance between
two points.
Implement the isEqual method that returns true if all coordinates are equal in both
points and false otherwise.
Implement the tostring () method. If x-2.0, y-3.5, and z-4.0, then the method
returns a string in the form: (2.0, 3.5, 4.0)
Question 2:
Create the class Sphere
Implement the two constructors.
> The no-arg constructor should initialize the color to "black", the radius to 1.0,
and the center to (0.0, 0.0, 0.0).
Implement the getCenter method that returns the center of the sphere. Don't
implement the rest of getters and setters.
Implement the method calculateVolume () that returns the volume of the
sphere.
Transcribed Image Text:Part I: Implement the following classes Consider the following UML diagram for an application that manages spheres in the 3D space. Sphere Point -radius: double -X: double -y: double z: double +Point( ) +Point(x: double, y: double, z: double) +calculateDistance(point :Point) :double +isEqual(point : Point) :boolean +toString(): String -center: Point -color: String +Sphere( ) +Sphere (radius: double, center: Point, color: String) +getCenter( ):Point +calculateVolume(): double +isEqual(sphere:Shpere):boolean +toString(): String Question 1: Create the class Point Implement the no-arg and all-arg constructors. Implement the calculateDistance method that returns the distance between two points. Implement the isEqual method that returns true if all coordinates are equal in both points and false otherwise. Implement the tostring () method. If x-2.0, y-3.5, and z-4.0, then the method returns a string in the form: (2.0, 3.5, 4.0) Question 2: Create the class Sphere Implement the two constructors. > The no-arg constructor should initialize the color to "black", the radius to 1.0, and the center to (0.0, 0.0, 0.0). Implement the getCenter method that returns the center of the sphere. Don't implement the rest of getters and setters. Implement the method calculateVolume () that returns the volume of the sphere.
Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 3 steps with 1 images

Blurred answer
Recommended textbooks for you
Computer Networking: A Top-Down Approach (7th Edi…
Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON
Computer Organization and Design MIPS Edition, Fi…
Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science
Network+ Guide to Networks (MindTap Course List)
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning
Concepts of Database Management
Concepts of Database Management
Computer Engineering
ISBN:
9781337093422
Author:
Joy L. Starks, Philip J. Pratt, Mary Z. Last
Publisher:
Cengage Learning
Prelude to Programming
Prelude to Programming
Computer Engineering
ISBN:
9780133750423
Author:
VENIT, Stewart
Publisher:
Pearson Education
Sc Business Data Communications and Networking, T…
Sc Business Data Communications and Networking, T…
Computer Engineering
ISBN:
9781119368830
Author:
FITZGERALD
Publisher:
WILEY