Main.cpp #include #include #include #include #include #include "card.h" #include "deck.h" #include "hand.h" using namespace std; int main() { string repeat = "Y"; Deck myDeck; Hand myHand; string exchangeCards; while (repeat == "Y" || repeat == "y") { cout << endl; myHand.newHand(myDeck); myHand.print(); cout << endl; cout << "Would you like to exchange any cards? [Y / N]: "; getline(cin, exchangeCards); while (exchangeCards != "Y" && exchangeCards != "y" && exchangeCards != "X" && exchangeCards != "n") { cout << "Please enter Y or N only: "; getline(cin, exchangeCards); } if(exchangeCards == "Y" || exchangeCards == "y") { myHand.exchangeCards(myDeck); } cout << endl; myHand.print(); cout << endl; myDeck.reset(); // Resets the deck for a new game cout << "Play again? [Y / N]: "; getline(cin, repeat); while (repeat != "Y" && repeat != "y" && repeat != "N" && repeat != "n") { cout << "Please enter Y or N only: "; getline(cin, repeat); } } return 0; } Deck.h #ifndef DECK_H #define DECK_H #include #include // srand(), rand() #include // time() #include "card.h" // Include card header file here using namespace std; class Deck { public: Deck(); void resetDeck(); void printUndealtDeck(); void printDealtDeck(); const int getSizeUndealtDeck(); const int getSizeDealtDeck(); Card dealCard(); // Is the dealCard() here an accessor or mutator function??? private: vector m_undealtDeck; // Undealt cards vector m_dealtDeck; // Dealt cards }; #endif hand.h: #ifndef HAND_H #define HAND_H #include #include "card.h" // Include card header file here #include "deck.h" // Include deck header file here using namespace std; const int NUM_CARDS_ON_HAND = 5; class Hand { public: void newCard(Deck& deck, int location); void newHand(Deck& deck); void exchangeCards(Deck& deck); void print(); private: Card m_hand[NUM_CARDS_ON_HAND]; // A hand consists of 5 cards }; #endif card.h: #ifndef CARD_H #define CARD_H #include #include using namespace std; const string pips[] = {"Ace", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Jack", "Queen", "King"}; const string suits[] = {"Hearts", "Spades", "Clubs", "Diamonds"}; class Card {public: int get(); void set(int value); string getPip(); string getSuit(); void print(); private: int m_cardValue; }; #endif
I've been asking about this poker game that I have been trying to compile in c++.
Main.cpp
#include <iostream>
#include <string>
#include <fstream>
#include <iomanip>
#include <sstream>
#include "card.h"
#include "deck.h"
#include "hand.h"
using namespace std;
int main()
{
string repeat = "Y";
Deck myDeck;
Hand myHand;
string exchangeCards;
while (repeat == "Y" || repeat == "y")
{
cout << endl;
myHand.newHand(myDeck);
myHand.print();
cout << endl;
cout << "Would you like to exchange any cards? [Y / N]: ";
getline(cin, exchangeCards);
while (exchangeCards != "Y" && exchangeCards != "y" && exchangeCards != "X" && exchangeCards != "n")
{
cout << "Please enter Y or N only: ";
getline(cin, exchangeCards);
}
if(exchangeCards == "Y" || exchangeCards == "y")
{
myHand.exchangeCards(myDeck);
}
cout << endl;
myHand.print();
cout << endl;
myDeck.reset(); // Resets the deck for a new game
cout << "Play again? [Y / N]: ";
getline(cin, repeat);
while (repeat != "Y" && repeat != "y" && repeat != "N" && repeat != "n")
{
cout << "Please enter Y or N only: ";
getline(cin, repeat);
}
}
return 0;
}
Deck.h
#ifndef DECK_H
#define DECK_H
#include <vector>
#include <cstdlib> // srand(), rand()
#include <ctime> // time()
#include "card.h" // Include card header file here
using namespace std;
class Deck
{
public:
Deck();
void resetDeck();
void printUndealtDeck();
void printDealtDeck();
const int getSizeUndealtDeck();
const int getSizeDealtDeck();
Card dealCard(); // Is the dealCard() here an accessor or mutator function???
private:
vector<Card> m_undealtDeck; // Undealt cards
vector<Card> m_dealtDeck; // Dealt cards
};
#endif
hand.h:
#ifndef HAND_H
#define HAND_H
#include <iostream>
#include "card.h" // Include card header file here
#include "deck.h" // Include deck header file here
using namespace std;
const int NUM_CARDS_ON_HAND = 5;
class Hand
{
public:
void newCard(Deck& deck, int location);
void newHand(Deck& deck);
void exchangeCards(Deck& deck);
void print();
private:
Card m_hand[NUM_CARDS_ON_HAND]; // A hand consists of 5 cards
};
#endif
card.h:
#ifndef CARD_H
#define CARD_H
#include <iostream>
#include <string>
using namespace std;
const string pips[] = {"Ace", "Two", "Three", "Four", "Five",
"Six", "Seven", "Eight", "Nine", "Ten",
"Jack", "Queen", "King"};
const string suits[] = {"Hearts", "Spades", "Clubs", "Diamonds"};
class Card
{public:
int get();
void set(int value);
string getPip();
string getSuit();
void print();
private:
int m_cardValue;
};
#endif
Deck.cpp:
#include "deck.h"
Deck::Deck() //--- default class constructor
{ srand(time(0));
for (int i=0; i < 52; i++)
{Card cardInstance;
cardInstance.set(i)
m_undealtDeck.push_back(cardInstance); // should it be .get here()???
}
}
void Deck::reset()
{ while (getSizeDealtDeck() != 0)
{
int last_index = getSizeDealtDeck()-1;
m_undealtDeck.push_back(m_dealtDeck[last_index]);
m_dealtDeck.pop_back();
}
}
Card Deck::dealCard() // --- Deal a single card
{ int random_index = rand() % getSizeUndealtDeck(); // gets random index in undealt deck
Card random_card; // creates a card instance
random_card.set(m_undealtDeck[random_index].get()); // set the random card to the correct value
m_dealtDeck.push_back(random_card); // pushes the random card to the dealt deck
m_undealtDeck[random_index] = m_undealtDeck.back(); // puts the back index value to the random index
m_undealtDeck.pop_back(); // gets rid of the back value
return random_card;
const int Deck::getSizeUndealtDeck() // --- return size of undealt deck
{ return m_undealtDeck.size();
}
const int Deck::getSizeDealtDeck() // --- return size of dealt deck
{ return m_dealtDeck.size();
}
void Deck::printUndealtDeck() // loops through the undealt deck and prints it
{
for (int i=0; i < getSizeUndealtDeck(); i++)
{
m_undealtDeck[i].print();
cout << endl;
}
}
void Deck::printDealtDeck() // loops through the dealt deck
{
for (int i=0; i < getSizeDealtDeck(); i++)
{
m_dealtDeck[i].print();
cout << endl;
}
}
Hand.cpp:
#include "pokerHand.h"
void Hand::newCard(Deck& deck, int location)
{
Card new_card = deck.dealCard();
m_hand[location] = new_card;
}
void Hand::newHand(Deck& deck)
{
for (int i=0; i < NUM_CARDS_ON_HAND; i++)
{
Hand::newCard(deck, i);
}
}
void Hand::exchangeCards(Deck& deck)
{
int num_of_exchanges;
cout << "How many cards would you like to exchange (1-5): "; // gets number of cards to be exchanged
cin >> num_of_exchanges;
while (num_of_exchanges > 5 || num_of_exchanges < 1) // validates input
{
cout << "Please enter a number (1-5): ";
cin >> num_of_exchanges;
}
for (int i=0; i < num_of_exchanges; i++) // looping through number of exchanges
{
int position = i; // positioned to be changed is i
if (num_of_exchanges != NUM_CARDS_ON_HAND) // if number of exchanges is less than total hand count
{
cout << "Enter a position in hand of card to exchange: ";
cin >> position; // gets position to be replaced
while (position > 5 || position < 1) // validates input
{
cout << "Please enter a number (1-5): ";
cin >> position;
}
position--;
}
Hand::newCard(deck, position); // replaces card at position
}
}
void Hand::print()
{
for (int i=0; i < NUM_CARDS_ON_HAND; i++)
{
cout << "Card " << i+1 << " is the ";
m_hand[i].print();
cout << endl;
}
}
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