Library Information System Design and Testing Library Item Class Design and Testing Design a class that holds the Library Item Information, with item name, author, publisher. Write appropriate accessor and mutator methods. Also, write a tester program(Console and GUI Program) that creates three instances/objects of the Library Items class. Extending Library Item Class Library and Book Classes: Extend the Library Item class in (1) with a Book class with data attributes for a book’s title, author, publisher and an additional attributes as number of pages, and a Boolean data attribute indicating whether there is both hard copy as well as eBook version of the book. Demonstrate Book Class in a Tester Program (Console and GUI Program) with an object of Book class.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
- Library
Information System Design and Testing - Library Item Class Design and Testing
Design a class that holds the Library Item Information, with item name, author,
publisher. Write appropriate accessor and mutator methods. Also, write a testerprogram (Console and GUI Program) that creates three instances/objects of the Library Items class.
- Extending Library Item Class
Library and Book Classes: Extend the Library Item class in (1) with a Book class
with data attributes for a book’s title, author, publisher and an additional
attributes as number of pages, and a Boolean data attribute indicating whether
there is both hard copy as well as eBook version of the book.
Demonstrate Book Class in a Tester Program (Console and GUI Program) with an object of Book class.
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- Design a GUI for Book view class for the following Library
Information System ,
which you have worked on 1 with the following details:
- Library Item Class Design and Testing
Design a class that holds the Library Item Information, with item name, author,
publisher. Write appropriate accessor and mutator methods. Also, write a tester
program that creates three instances/objects of the Library Items class.
- Extending Library Item Class (Library and Book Classes):
Extend the Library Item class in (1) with a Book class
with data attributes for a book’s title, author, publisher and an additional
attributes as number of pages, and a Boolean data attribute indicating whether
there is both hard copy as well as eBook version of the book.
Demonstrate Book Class in a Tester Program with an object of Book class.