Javascript Create an object, Gremlin, that extends the Monster interface and takes the same argument language.
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Javascript
Create an object, Gremlin, that extends the Monster interface and takes the same argument language.
- Gremlins inherits how a monster eats.
- Gremlins speaks differently. Gremlins replace each word in a sentence with its only known language, "gar". For example, if the sentence is "I like chicken", the speak() method will turn it into "gar gar gar".
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- Please code in python Create a program with two classes – the person class and the student The person class has the following properties: first name (first_name), last name (last_name) street address (address) city (city) zip code (zip) The class has the following methods: get_full_name, which returns the full name of a person get_full_address, which return greeting, returns a greeting message. The class should provide accessor and mutator for each property The class should override the __str__ method to return the state of the object. Create a child class called student which has a property named graduation year (graduation_year) and major. Provide accessor and mutator for each property of its own It inherits all the properties and methods of the person parent class as well. Create a test program that Create an object of the person class and print the full name of a person. Create an object of the person class and print…Question 13 What is outpout? public class Vehicle { public void drive(){ System.out.println("Driving vehicle"); } } public class Plane extends Vehicle { @Override public void drive(){ System.out.println("Flying plane"); } public static void main(String args[]) { Vehicle myVehicle= = new Plane(); myVehicle.drive(); } Driving vehicle syntax error Flying plane Driving vehicle Flying plane }interface StudentsADT{void admissions();void discharge();void transfers(); }public class Course{String cname;int cno;int credits;public Course(){System.out.println("\nDEFAULT constructor called");}public Course(String c){System.out.println("\noverloaded constructor called");cname=c;}public Course(Course ch){System.out.println("\nCopy constructor called");cname=ch;}void setCourseName(String ch){cname=ch;System.out.println("\n"+cname);}void setSelectionNumber(int cno1){cno=cno1;System.out.println("\n"+cno);}void setNumberOfCredits(int cdit){credits=cdit;System.out.println("\n"+credits);}void setLink(){System.out.println("\nset link");}String getCourseName(){System.out.println("\n"+cname);}int getSelectionNumber(){System.out.println("\n"+cno);}int getNumberOfCredits(){System.out.println("\n"+credits); }void getLink(){System.out.println("\ninside get link");}} public class Students{String sname;int cno;int credits;int maxno;public Students(){System.out.println("\nDEFAULT constructor…
- A Door Class A computer game usually has many different objects that can be seen and manipulated. One typical object is a door. Whether a player runs through a castle, attacks the forces of an evil empire, or places furniture in a room, a door often comes into play. Implement a Door class as described below as well as a TestDoor class that instantiates three Door objects labeled “Enter,” “Exit,” and “Treasure.” The “Enter” door should be left unlocked and opened. The “Exit” door should be left closed and locked. The “Treasure” door should be left open but locked. A Door class A Door object can • display an inscription, • be either open or closed, and • be either locked or unlocked. Here are some rules about how Door’s work. • Once the writing on a Door is set, it cannot be changed. • You may open a Door if and only if it is unlocked and closed. • You may close a Door if and only if it is open. • You may lock a Door if and only if it is unlocked, and unlock a Door if…class implementation file -- Rectangle.cpp class Rectangle { #include #include "Rectangle.h" using namespace std; private: double width; double length; public: void setWidth (double); void setLength (double) ; double getWidth() const; double getLength() const; double getArea () const; } ; // set the width of the rectangle void Rectangle::setWidth (double w) { width = w; } // set the length of the rectangle void Rectangle::setLength (double l) { length l; //get the width of the rectangle double Rectangle::getWidth() const { return width; // more member functions herePlease do it in JavaScript or C# 1) Design and implement the class structure for a drawing application. A drawing is made up of a canvas that contains a collection of three different shapes: circles, lines, and boxes. Each shape can be drawn by calling a Draw() method for that shape. The canvas class should also have a draw method that draws all of the shapes it contains. You don’t have to actually draw anything on a screen; you can simulate drawing by writing a message to the console.For example, the code snippet: canvas.Draw();Drawing a circle at...Drawing a line at...etc. (For each shape on the canvas) 2)(Bonus) Consider re-writing the above answer (#1) differently where the canvas does not contain the shapes, but is able to draw any of the three shapes passed to it. Re-design canvas.Draw() if you need to. Your main() program should ask for user input on what shape to draw. Ask once, draw, then exit.could produce something like the following output to the console:
- Java script. class Chameleon { static colorChange(newColor) { this.newColor = newColor; return this.newColor; } constructor({ newColor = 'green' } = {}) { this.newColor = newColor; } } const freddie = new Chameleon({ newColor: 'purple' }); console.log(freddie.colorChange('orange'));.Using Java Language: DESCRIPTION The goal is to create a library called DisneyPlus, which hosts Movies and Books, and then to be able to view information such as the best movie (based on score), the most expensive book, all the movies in which an actor has acted. The classes you need to define are Consumer, User, Category, Asset, Book, Movie, DisneyPlus. Apart from these, you do not need to define any classes. You can use any built-in method or structure that you think will work for you. QUESTION Define a class named Consumer. id:int birthYear:int, salary:int, firstName:string, lastName:string, ------------------------------------------------------------------------------- Define a class named User and inherite it from the Consumer class. loginStatus:boolean; //if user signed in set true. Default value is false userName:string; password:string; User(id,firstName,LastName,userName,password); -------------------------------------------------------------------------------…public class Cat extends Pet { private String breed; public void setBreed(String userBreed) { breed = userBreed; } public String getBreed() { return breed; }} public class Pet { protected String name; protected int age; public void setName(String userName) { name = userName; } public String getName() { return name; } public void setAge(int userAge) { age = userAge; } public int getAge() { return age; } public void printInfo() { System.out.println("Pet Information: "); System.out.println(" Name: " + name); System.out.println(" Age: " + age); } } import java.util.Scanner; public class PetInformation { public static void main(String[] args) { Scanner scnr = new Scanner(System.in); // create a generic Pet and a Cat Pet myPet = new Pet(); Cat myCat = new Cat(); // declare variables for pet and cat info String petName, catName, catBreed; int petAge,…
- Python Code please Point of Sale Write a program that will manage the point of sale in a store. Build the ItemToPurchase class with the following: Attributes item_name (string) item_price (int) item_quantity (int) Default constructor Initializes item's name = "none", item's price = 0, item's quantity = 0 Method print_item_cost() Example of print_item_cost() output:Bottled Water 10 @ $1 = $10 Extend the ItemToPurchase class to contain a new attribute. item_description (string) - Set to "none" in default constructor Implement the following method for the ItemToPurchase class. print_item_description() - Prints item_description attribute for an ItemToPurchase object. Has an ItemToPurchase parameter. Example of print_item_description() output:Bottled Water: Deer Park, 12 oz. Build the ShoppingCart class with the following data attributes and related methods. Note: Some can be method stubs (empty methods) initially, to be completed in later steps. Parameterized constructor…Computer Science hand.javapackage poker; import com.google.gson.Gson;import com.google.gson.GsonBuilder;import poker.Card; public class Hand{//private transient int i=10;// marked transient they will not serialized / deserialized public Card[] cards; public Hand(){} public boolean is_better_than(Hand H){return false;} public boolean is_equal(Hand H){return false;}} card.javapackage poker; public class Card{public enum Suite{HEARTS,CLUBS,DIAMONDS,SPADES} public enum Value{ACE,TWO,THREE,FOUR,FIVE,SIX,SEVEN,EIGHT,NINE,TEN,JACK,QUEEN,KING} public Suite suite;public Value value; public Card(){ }} // main.java import com.google.gson.Gson;import com.google.gson.GsonBuilder;import poker.Hand;import poker.Card; public class Main{ public static void main(String[] args){// this function is provided as a convenient way to// run the code from the command line.//// it will not be graded, but it needs to compile and// execute without a failure. System.out.println("Start"); // Demonstrate…class IndexItem { public: virtual int count() = 0; virtual void display()= 0; };class Book : public IndexItem { private: string title; string author; public: Book(string title, string author): title(title), author(author){} virtual int count(){ return 1; } virtual void display(){ /* YOU DO NOT NEED TO IMPLEMENT THIS FUNCTION */ } };class Category: public IndexItem { private: /* fill in the private member variables for the Category class below */ ? int count; public: Category(string name, string code): name(name), code(code){} /* Implement the count function below. Consider the use of the function as depicted in main() */ ? /* Implement the add function which fills the category with contents below. Consider the use of the function as depicted in main() */ ? virtualvoiddisplay(){ /* YOU DO NOT NEED TO IMPLEMENT THIS FUNCTION */ } };
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