Microsoft Visual C#
7th Edition
ISBN: 9781337102100
Author: Joyce, Farrell.
Publisher: Cengage Learning,
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Chapter 10, Problem 4E
- Create an application for Nina’s Cookie Emporium named CookieDemo that declares and demonstrates objects of the CookieOrder class and its descendants. The CookieOrder class includes auto-implemented properties for an order number, recipient’s name, and cookie type (for example, chocolate chip), and fields for number of dozens ordered and price. When the field value for number of dozens ordered is set, the price field is set as $15 per dozen for the first two dozen and $13 per dozen for each dozen over two.
- Create a child class named Special Cookieorder, which includes a field with a description as to why the order is special (for example, gluten-free). Override the method that sets a CookieOrder’s price as described in part a, but also to include special handling, which is SIO for orders up to $40 and $8 for higher-priced orders. Create an application named CookieDem02 that demonstrates using several Special CookieOrder objects.
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Chapter 10 Solutions
Microsoft Visual C#
Ch. 10 - Create an application class named LetterDemo that...Ch. 10 - Prob. 2ECh. 10 - Create an application for Ninas Cookie Emporium...Ch. 10 - Prob. 5ECh. 10 - Prob. 7ECh. 10 - Create an application named TurningDemo that...Ch. 10 - Write a program named SalespersonDemo that...Ch. 10 - Each of the following files in the Chapter.10...Ch. 10 - In Chapter 9, you created a Contestant class for...
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- EX:[AE00]=fa50h number of ones =1111 1010 0101 0000 Physical address=4AE00h=4000h*10h+AE00h Mov ax,4000 Mov ds,ax; DS=4000h mov ds,4000 X Mov ax,[AE00] ; ax=[ae00]=FA50h Mov cx,10; 16 bit in decimal Mov bl,0 *: Ror ax,1 Jnc ** Inc bl **:Dec cx Jnz * ;LSB⇒CF Cf=1 ; it jump when CF=0, will not jump when CF=1 HW1: rewrite the above example use another wayarrow_forwardEX2: Write a piece of assembly code that can count the number of ones in word stored at 4AE00harrow_forwardWrite a program that simulates a Magic 8 Ball, which is a fortune-telling toy that displays a random response to a yes or no question. In the student sample programs for this book, you will find a text file named 8_ball_responses.txt. The file contains 12 responses, such as “I don’t think so”, “Yes, of course!”, “I’m not sure”, and so forth. The program should read the responses from the file into a list. It should prompt the user to ask a question, then display one of the responses, randomly selected from the list. The program should repeat until the user is ready to quit. Contents of 8_ball_responses.txt: Yes, of course! Without a doubt, yes. You can count on it. For sure! Ask me later. I'm not sure. I can't tell you right now. I'll tell you after my nap. No way! I don't think so. Without a doubt, no. The answer is clearly NO. (You can access the Computer Science Portal at www.pearsonhighered.com/gaddis.)arrow_forward
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