Java Graphics (Bonus In this lab, we'll be practicing what we learned about GUIs, and Mouse events. You will need to implement the following: A GUI with a drawing panel. We can click in this panel, and you will capture those clicks as a Point (see java.awt.Point) in a PointCollection class (you need to build this). The points need to be represented by circles. Below the drawing panel, you will need 5 buttons: O о о ○ An input button to register your mouse to the drawing panel. A show button to paint the points in your collection on the drawing panel. A button to shift all the points to the left by 50 pixels. The x position of the points is not allowed to go below zero. Another button to shift all the points to the right 50 pixels. " The x position of the points cannot go further than the You can implement this GUI in any way you choose. I suggest using the BorderLayout for a panel containing the buttons, and a GridLayout to hold the drawing panel and button panels. Regardless of how you choose to implement this though, you'll essentially need to create a single public subclass of JFrame, and then create inner classes for the drawing and button panels, then add action listeners for the various buttons.
Java Graphics (Bonus In this lab, we'll be practicing what we learned about GUIs, and Mouse events. You will need to implement the following: A GUI with a drawing panel. We can click in this panel, and you will capture those clicks as a Point (see java.awt.Point) in a PointCollection class (you need to build this). The points need to be represented by circles. Below the drawing panel, you will need 5 buttons: O о о ○ An input button to register your mouse to the drawing panel. A show button to paint the points in your collection on the drawing panel. A button to shift all the points to the left by 50 pixels. The x position of the points is not allowed to go below zero. Another button to shift all the points to the right 50 pixels. " The x position of the points cannot go further than the You can implement this GUI in any way you choose. I suggest using the BorderLayout for a panel containing the buttons, and a GridLayout to hold the drawing panel and button panels. Regardless of how you choose to implement this though, you'll essentially need to create a single public subclass of JFrame, and then create inner classes for the drawing and button panels, then add action listeners for the various buttons.
Programming Logic & Design Comprehensive
9th Edition
ISBN:9781337669405
Author:FARRELL
Publisher:FARRELL
Chapter12: Event-driven Gui Programming, Multithreading, And Animation
Section: Chapter Questions
Problem 8PE
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Transcribed Image Text:Java Graphics
(Bonus
In this lab, we'll be practicing what we learned about GUIs, and Mouse events. You will need to
implement the following:
A GUI with a drawing panel. We can click in this panel, and you will capture those clicks as a
Point (see java.awt.Point) in a PointCollection class (you need to build this).
The points need to be represented by circles.
Below the drawing panel, you will need 5 buttons:
O
о
о
○
An input button to register your mouse to the drawing panel.
A show button to paint the points in your collection on the drawing panel.
A button to shift all the points to the left by 50 pixels.
The x position of the points is not allowed to go below zero.
Another button to shift all the points to the right 50 pixels.
"
The x position of the points cannot go further than the
You can implement this GUI in any way you choose. I suggest using the BorderLayout for a panel
containing the buttons, and a GridLayout to hold the drawing panel and button panels.
Regardless of how you choose to implement this though, you'll essentially need to create a single public
subclass of JFrame, and then create inner classes for the drawing and button panels, then add action
listeners for the various buttons.
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