In this game computer chooses a random integer number, and user should guess what is that number through a trial process. You should develop a Java program to conduct this game. The Guessing Game Specification: 1- User specifies a range (from 0 to an upper band) for the game. 2- Program will generate an integer number within the above range as the game answer. 3- Program asks user to enter a guess by printing "Enter a guess" in the console. 4- After user enters a guess: o if the guess is correct, print "Correct! Took 7 guesses to find the answer.", where 7 is the number of guesses as an example. The program should then terminate. o if the guess is greater than the correct value, print "Guess is higher than the answer.". Likewise, for if the guess is less than the correct value.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
icon
Related questions
Question
In this game computer chooses a random integer number, and user should guess what is that number
through a trial process. You should develop a Java program to conduct this game.
The Guessing Game Specification:
1- User specifies a range (from 0 to an upper band) for the game.
2- Program will generate an integer number within the above range as the game answer.
3- Program asks user to enter a guess by printing "Enter a guess" in the console.
4- After user enters a guess:
o if the guess is correct, print "Correct! Took 7 guesses to find the answer.", where 7 is the
number of guesses as an example. The program should then terminate.
o if the guess is greater than the correct value, print "Guess is higher than the answer.". Likewise,
for if the guess is less than the correct value.
MADA
5- Develop the code based on the provided sample result below. whole code should be within the main
method of the GuessingGame01 class.
Note: For random integer generation, you should use nextInt() method from Random class.
Sample Result:
Please enter the upper range of the game: 50
Enter a Guess: 12
Guess is higher than the answer.
Enter a Guess: 5
Guess is lower than the answer.
Enter a Guess: 10
Guess is higher than the answer.
Enter a Guess: 7
Guess is lower than the answer.
Enter a Guess: 8
Guess is lower than the answer.
Enter a Guess: 9
Guess is lower than the answer.
Correct! Took 6 guesses to find the answer.
Transcribed Image Text:In this game computer chooses a random integer number, and user should guess what is that number through a trial process. You should develop a Java program to conduct this game. The Guessing Game Specification: 1- User specifies a range (from 0 to an upper band) for the game. 2- Program will generate an integer number within the above range as the game answer. 3- Program asks user to enter a guess by printing "Enter a guess" in the console. 4- After user enters a guess: o if the guess is correct, print "Correct! Took 7 guesses to find the answer.", where 7 is the number of guesses as an example. The program should then terminate. o if the guess is greater than the correct value, print "Guess is higher than the answer.". Likewise, for if the guess is less than the correct value. MADA 5- Develop the code based on the provided sample result below. whole code should be within the main method of the GuessingGame01 class. Note: For random integer generation, you should use nextInt() method from Random class. Sample Result: Please enter the upper range of the game: 50 Enter a Guess: 12 Guess is higher than the answer. Enter a Guess: 5 Guess is lower than the answer. Enter a Guess: 10 Guess is higher than the answer. Enter a Guess: 7 Guess is lower than the answer. Enter a Guess: 8 Guess is lower than the answer. Enter a Guess: 9 Guess is lower than the answer. Correct! Took 6 guesses to find the answer.
Part 2.2 The Computer Does the Guessing Game
In Part 2.1, the user was doing the guessing via keyboard entry. In this part, the Java program is to do the
guessing process. For this part, set the upper band of the game range equal to 100. Develop the code
based on the provided sample result below. whole code should be within the main method of the
Guessing Game02 class.
Sample Result:
Answer is a number between 0 and 100
The guess# 1 is 44.
Guess is higher than the answer.
The guess# 2 is 28.
Guess is higher than the answer.
The guess# 3 is 13.
Guess is higher than the answer.
The guess# 4 is 5.
Guess is higher than the answer.
The guess# 5 is 2.
Guess is lower than the answer.
The guess# 6 is 3.
Guess is lower than the answer.
The guess# 7 is 4.
Correct! Took 7 guesses to find the answer.
Transcribed Image Text:Part 2.2 The Computer Does the Guessing Game In Part 2.1, the user was doing the guessing via keyboard entry. In this part, the Java program is to do the guessing process. For this part, set the upper band of the game range equal to 100. Develop the code based on the provided sample result below. whole code should be within the main method of the Guessing Game02 class. Sample Result: Answer is a number between 0 and 100 The guess# 1 is 44. Guess is higher than the answer. The guess# 2 is 28. Guess is higher than the answer. The guess# 3 is 13. Guess is higher than the answer. The guess# 4 is 5. Guess is higher than the answer. The guess# 5 is 2. Guess is lower than the answer. The guess# 6 is 3. Guess is lower than the answer. The guess# 7 is 4. Correct! Took 7 guesses to find the answer.
Expert Solution
steps

Step by step

Solved in 2 steps with 1 images

Blurred answer
Similar questions
Recommended textbooks for you
Computer Networking: A Top-Down Approach (7th Edi…
Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON
Computer Organization and Design MIPS Edition, Fi…
Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science
Network+ Guide to Networks (MindTap Course List)
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning
Concepts of Database Management
Concepts of Database Management
Computer Engineering
ISBN:
9781337093422
Author:
Joy L. Starks, Philip J. Pratt, Mary Z. Last
Publisher:
Cengage Learning
Prelude to Programming
Prelude to Programming
Computer Engineering
ISBN:
9780133750423
Author:
VENIT, Stewart
Publisher:
Pearson Education
Sc Business Data Communications and Networking, T…
Sc Business Data Communications and Networking, T…
Computer Engineering
ISBN:
9781119368830
Author:
FITZGERALD
Publisher:
WILEY