CPSC 130: Introduction to Computer Programming I Program 3: Decisions In this programming assignment, you will implement two Java programs that deal with decisions. Part1: Determine correct quadrant for angle Complete the program below so that it prompts the user for an angle in degrees, and prints out the quadrant in which the angle is located, represented by Roman numerals, as shown in the following figure. 180⁰ II E 90⁰ 270⁰ IV Notice that the value of the angle starts at zero degrees at the rightmost point of the circle, moving counterclockwise around the circle as the number of degrees grows. For instance, if the input angle has 100 degrees, it is in quadrant II, while an angle of 300 degrees is in quadrant IV and an angle of 45 degrees is in quadrant I. Each quadrant contains 90 degrees and starts at a multiple of 90. For example, 89 degrees is in quadrant I and 90 degrees is in quadrant II. All the input angle values must be integers between 0 and 359. If the value of an angle falls outside this range, the word "Error" should be printed, and the program terminated. A template java file: Quadrants.java is provided. Your program output should like Figure 1:
CPSC 130: Introduction to Computer Programming I Program 3: Decisions In this programming assignment, you will implement two Java programs that deal with decisions. Part1: Determine correct quadrant for angle Complete the program below so that it prompts the user for an angle in degrees, and prints out the quadrant in which the angle is located, represented by Roman numerals, as shown in the following figure. 180⁰ II E 90⁰ 270⁰ IV Notice that the value of the angle starts at zero degrees at the rightmost point of the circle, moving counterclockwise around the circle as the number of degrees grows. For instance, if the input angle has 100 degrees, it is in quadrant II, while an angle of 300 degrees is in quadrant IV and an angle of 45 degrees is in quadrant I. Each quadrant contains 90 degrees and starts at a multiple of 90. For example, 89 degrees is in quadrant I and 90 degrees is in quadrant II. All the input angle values must be integers between 0 and 359. If the value of an angle falls outside this range, the word "Error" should be printed, and the program terminated. A template java file: Quadrants.java is provided. Your program output should like Figure 1:
Database System Concepts
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Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Bluel: Terminal Window - Prog3 Solution
Options
Please enter the number of degrees of angle: 0
I
Please enter the number of degrees of angle: 90
II
Please enter the number of degrees of angle: 179
III
Please enter the number of degrees of angle: 180
III
Please enter the number of degrees of angle: 360
Error
Can only enter input while your programming is runi
Figure 1: A screenshot of quadrant for angle"
Transcribed Image Text:2
Bluel: Terminal Window - Prog3 Solution
Options
Please enter the number of degrees of angle: 0
I
Please enter the number of degrees of angle: 90
II
Please enter the number of degrees of angle: 179
III
Please enter the number of degrees of angle: 180
III
Please enter the number of degrees of angle: 360
Error
Can only enter input while your programming is runi
Figure 1: A screenshot of quadrant for angle

Transcribed Image Text:CPSC 130: Introduction to Computer Programming I
Program 3: Decisions
In this programming assignment, you will implement two Java programs that deal with
decisions.
Part1: Determine correct quadrant for angle
Complete the program below so that it prompts the user for an angle in degrees, and prints
out the quadrant in which the angle is located, represented by Roman numerals, as shown
in the following figure.
180⁰
II
E
III
90⁰
270⁰
IV
Notice that the value of the angle starts at zero degrees at the rightmost point of the circle,
moving counterclockwise around the circle as the number of degrees grows. For instance,
if the input angle has 100 degrees, it is in quadrant II, while an angle of 300 degrees is in
quadrant IV and an angle of 45 degrees is in quadrant I. Each quadrant contains 90 degrees
and starts at a multiple of 90. For example, 89 degrees is in quadrant I and 90 degrees is in
quadrant II.
All the input angle values must be integers between 0 and 359. If the value of an angle falls
outside this range, the word "Error" should be printed, and the program terminated.
A template java file: Quadrants.java is provided. Your program output should like Figure 1:
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