Implement the Shape hierarchy -- create an abstract class called Shape, which will be the parent class to TwoDimensionalShape and ThreeDimensionalShape. The classes Circle, Square, and Triangle should inherit from TwoDimensionalShape, while Sphere, Cube, and Tetrahedron should inherit from Three DimensionalShape. Each TwoDimensionalShape should have the methods getArea() and getPerimeter(), which calculate the area and perimeter of the shape, respectively. Every Three DimensionalShape should have the methods getArea() and getVolume(), which respectively calculate the surface area and volume of the shape. Every class should have a member variable containing its dimensions --for example, the Circle class should have a member variable describing its radius, while the Triangle class should have three member variables describing the length of each side. Note that the Tetrahedron cass should describe a regular tetrahedron, and as such, should only have one member variable. Create a Driver class with a main method to test your Shape hierarchy. The program should prompt the user to enter the type of shape they'd like to create, and then the shape's dimensions. If the shape is two dimensional, the program should print its area and its perimeter, and if it's a three dimensional shape, its surface area and volume.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Implement the Shape hierarchy -- create an abstract class called Shape, which will be the parent class to TwoDimensionalShape and ThreeDimensionalShape. The classes Circle, Square, and Triangle should inherit from TwoDimensionalShape, while Sphere, Cube, and Tetrahedron should inherit from ThreeDimensionalShape.

Each TwoDimensionalShape should have the methods getArea() and getPerimeter(), which calculate the area and perimeter of the shape, respectively. Every ThreeDimensionalShape should have the methods getArea() and getVolume(), which respectively calculate the surface area and volume of the shape. Every class should have a member variable containing its dimensions -- for example, the Circle class should have a member variable describing its radius, while the Triangle class should have three member variables describing the length of each side. Note that the Tetrahedron cass should describe a regular tetrahedron, and as such, should only have one member variable.

Create a Driver class with a main method to test your Shape hierarchy. The program should prompt the user to enter the type of shape they'd like to create, and then the shape's dimensions. If the shape is two dimensional, the program should print its area and its perimeter, and if it's a three dimensional shape, its surface area and volume.

 

**Implement the Shape Hierarchy**

Create an abstract `class` called `Shape`, which will be the parent class to `TwoDimensionalShape` and `ThreeDimensionalShape`. The classes `Circle`, `Square`, and `Triangle` should inherit from `TwoDimensionalShape`, while `Sphere`, `Cube`, and `Tetrahedron` should inherit from `ThreeDimensionalShape`.

Each `TwoDimensionalShape` should have the methods `getArea()` and `getPerimeter()`, which calculate the area and perimeter of the shape, respectively. Every `ThreeDimensionalShape` should have the methods `getArea()` and `getVolume()`, which respectively calculate the surface area and volume of the shape. Every `class` should have a member `variable` containing its dimensions. For example, the `Circle` class should have a member `variable` describing its radius, while the `Triangle` class should have three member `variables` describing the length of each side. Note that the `Tetrahedron` class should describe a regular tetrahedron, and as such, should only have one member `variable`.

Create a `Driver` class with a `main` method to test your Shape hierarchy. The program should prompt the user to enter the type of shape they'd like to create, and then the shape's dimensions. If the shape is two-dimensional, the program should print its area and its perimeter, and if it's a three-dimensional shape, its surface area and volume.

**Sample Run #1: `java Driver`**

```
Enter↵
1)Two-dimensional-shape↵
2)Three-dimensional-shape:1↵
Enter↵
1)Circle↵
2)Square↵
3)Triangle:1↵
Enter-radius-of-circle:1.56↵
Area:-7.65↵
Perimeter:-9.80↵
```

This sample run illustrates a user interacting with a program to create a two-dimensional shape, specifically a circle, by inputting its radius. The program then calculates and displays the area and perimeter of the circle.
Transcribed Image Text:**Implement the Shape Hierarchy** Create an abstract `class` called `Shape`, which will be the parent class to `TwoDimensionalShape` and `ThreeDimensionalShape`. The classes `Circle`, `Square`, and `Triangle` should inherit from `TwoDimensionalShape`, while `Sphere`, `Cube`, and `Tetrahedron` should inherit from `ThreeDimensionalShape`. Each `TwoDimensionalShape` should have the methods `getArea()` and `getPerimeter()`, which calculate the area and perimeter of the shape, respectively. Every `ThreeDimensionalShape` should have the methods `getArea()` and `getVolume()`, which respectively calculate the surface area and volume of the shape. Every `class` should have a member `variable` containing its dimensions. For example, the `Circle` class should have a member `variable` describing its radius, while the `Triangle` class should have three member `variables` describing the length of each side. Note that the `Tetrahedron` class should describe a regular tetrahedron, and as such, should only have one member `variable`. Create a `Driver` class with a `main` method to test your Shape hierarchy. The program should prompt the user to enter the type of shape they'd like to create, and then the shape's dimensions. If the shape is two-dimensional, the program should print its area and its perimeter, and if it's a three-dimensional shape, its surface area and volume. **Sample Run #1: `java Driver`** ``` Enter↵ 1)Two-dimensional-shape↵ 2)Three-dimensional-shape:1↵ Enter↵ 1)Circle↵ 2)Square↵ 3)Triangle:1↵ Enter-radius-of-circle:1.56↵ Area:-7.65↵ Perimeter:-9.80↵ ``` This sample run illustrates a user interacting with a program to create a two-dimensional shape, specifically a circle, by inputting its radius. The program then calculates and displays the area and perimeter of the circle.
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