Implement the Shape hierarchy -- create an abstract class called Shape, which will be the parent class to TwoDimensionalShape and ThreeDimensionalShape. The classes Circle, Square, and Triangle should inherit from TwoDimensionalShape, while Sphere, Cube, and Tetrahedron should inherit from Three DimensionalShape. Each TwoDimensionalShape should have the methods getArea() and getPerimeter(), which calculate the area and perimeter of the shape, respectively. Every Three DimensionalShape should have the methods getArea() and getVolume(), which respectively calculate the surface area and volume of the shape. Every class should have a member variable containing its dimensions --for example, the Circle class should have a member variable describing its radius, while the Triangle class should have three member variables describing the length of each side. Note that the Tetrahedron cass should describe a regular tetrahedron, and as such, should only have one member variable. Create a Driver class with a main method to test your Shape hierarchy. The program should prompt the user to enter the type of shape they'd like to create, and then the shape's dimensions. If the shape is two dimensional, the program should print its area and its perimeter, and if it's a three dimensional shape, its surface area and volume.
In Java. Screenshot explains.
Implement the Shape hierarchy -- create an abstract class called Shape, which will be the parent class to TwoDimensionalShape and ThreeDimensionalShape. The classes Circle, Square, and Triangle should inherit from TwoDimensionalShape, while Sphere, Cube, and Tetrahedron should inherit from ThreeDimensionalShape.
Each TwoDimensionalShape should have the methods getArea() and getPerimeter(), which calculate the area and perimeter of the shape, respectively. Every ThreeDimensionalShape should have the methods getArea() and getVolume(), which respectively calculate the surface area and volume of the shape. Every class should have a member variable containing its dimensions -- for example, the Circle class should have a member variable describing its radius, while the Triangle class should have three member variables describing the length of each side. Note that the Tetrahedron cass should describe a regular tetrahedron, and as such, should only have one member variable.
Create a Driver class with a main method to test your Shape hierarchy. The program should prompt the user to enter the type of shape they'd like to create, and then the shape's dimensions. If the shape is two dimensional, the program should print its area and its perimeter, and if it's a three dimensional shape, its surface area and volume.
![Implement the Shape hierarchy create an abstract class called Shape, which will be the parent class to TwoDimensionalShape and
Three DimensionalShape. The classes Circle, Square, and Triangle should inherit from TwoDimensionalShape, while Sphere, Cube, and Tetrahedron
should inherit from ThreeDimensionalShape.
--
Each TwoDimensionalShape should have the methods getArea() and getPerimeter(), which calculate the area and perimeter of the shape,
respectively. Every Three DimensionalShape should have the methods getArea() and getVolume(), which respectively calculate the surface area
and volume of the shape. Every class should have a member variable containing its dimensions for example, the Circle class should have a
member variable describing its radius, while the Triangle class should have three member variables describing the length of each side. Note that
the Tetrahedron cass should describe a regular tetrahedron, and as such, should only have one member variable.
Interactive Session
Create a Driver class with a main method to test your Shape hierarchy. The program should prompt the user to enter the type of shape they'd like
to create, and then the shape's dimensions. If the shape is two dimensional, the program should print its area and its perimeter, and if it's a three
dimensional shape, its surface area and volume.
SAMPLE RUN #1: java Driver
Hide Invisibles
Enter
1) Two dimensional.shape<
2) Three dimensional shape:14
Enter<
1) Circle<
2) Square
3) Triangle: 1ª
Enter radius of circle:1.56<
Area: 7.65.4
Perimeter:.9.804
--
Highlight: None
ooo
Show Highlighted Only](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F646169b5-7e20-4fe5-b32d-838c752dcc8e%2Fa48b2218-3506-4ec3-b7ca-df8c5843ea91%2Fmek1zcn_processed.png&w=3840&q=75)
![](/static/compass_v2/shared-icons/check-mark.png)
Trending now
This is a popular solution!
Step by step
Solved in 5 steps with 6 images
![Blurred answer](/static/compass_v2/solution-images/blurred-answer.jpg)
![Database System Concepts](https://www.bartleby.com/isbn_cover_images/9780078022159/9780078022159_smallCoverImage.jpg)
![Starting Out with Python (4th Edition)](https://www.bartleby.com/isbn_cover_images/9780134444321/9780134444321_smallCoverImage.gif)
![Digital Fundamentals (11th Edition)](https://www.bartleby.com/isbn_cover_images/9780132737968/9780132737968_smallCoverImage.gif)
![Database System Concepts](https://www.bartleby.com/isbn_cover_images/9780078022159/9780078022159_smallCoverImage.jpg)
![Starting Out with Python (4th Edition)](https://www.bartleby.com/isbn_cover_images/9780134444321/9780134444321_smallCoverImage.gif)
![Digital Fundamentals (11th Edition)](https://www.bartleby.com/isbn_cover_images/9780132737968/9780132737968_smallCoverImage.gif)
![C How to Program (8th Edition)](https://www.bartleby.com/isbn_cover_images/9780133976892/9780133976892_smallCoverImage.gif)
![Database Systems: Design, Implementation, & Manag…](https://www.bartleby.com/isbn_cover_images/9781337627900/9781337627900_smallCoverImage.gif)
![Programmable Logic Controllers](https://www.bartleby.com/isbn_cover_images/9780073373843/9780073373843_smallCoverImage.gif)