Implement the Critter class. Each critter C has attributes species, size, and age. • The constructor accepts arguments for the attributes above, in the order above. • You can expect size and age to be numeric values. Each critter C has a can_eat () method, which: Receives one argument, prey, which you can expect to be another Critter object. Compares prey 's size against C's. o If C is larger than prey, return True. Otherwise, return False. Each critter C also has a survive_year () method, which: • Increases C's size and age by 1, respectively, and returns C's current size.

Computer Networking: A Top-Down Approach (7th Edition)
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ISBN:9780133594140
Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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Implement the critter class.
Each critter C has attributes species, size, and age.
• The constructor accepts arguments for the attributes above, in the order above.
You can expect size and age to be numeric values.
Each critter C has a can_eat () method, which:
Receives one argument, prey, which you can expect to be another Critter object.
Compares prey 's size against C's.
o If C is larger than prey, return True. Otherwise, return False.
Each critter C also has a survive_year () method, which:
• Increases C's size and age by 1, respectively, and returns C's current size.
Transcribed Image Text:Implement the critter class. Each critter C has attributes species, size, and age. • The constructor accepts arguments for the attributes above, in the order above. You can expect size and age to be numeric values. Each critter C has a can_eat () method, which: Receives one argument, prey, which you can expect to be another Critter object. Compares prey 's size against C's. o If C is larger than prey, return True. Otherwise, return False. Each critter C also has a survive_year () method, which: • Increases C's size and age by 1, respectively, and returns C's current size.
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