Implement a function named get_player_selection. This function has parameters for the players number (which will be either 1 or 2), and the number of sticks remaining on the board. For this function you will need to do the following: Use the input function to get the playe

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  1. Implement a function named get_player_selection. This function has parameters for the players number (which will be either 1 or 2), and the number of sticks remaining on the board. For this function you will need to do the following:
    • Use the input function to get the player to type in their selection.
    • Validate the user’s input, printing out a message if they enter an invalid number and continually prompting them until they do enter a valid number. The user may enter any number between 1 and 3, unless there are fewer than 3 sticks remaining, in which case they can only enter between 1 and the number of sticks remaining. As in the example, the input prompt should list the valid range of numbers.
    • Return the (validated) number as an integer (not a string).
  • You should test that this function works by running it in the REPL. Make sure you try different scenarios, like the user entering an invalid number multiple times in a row. After you are done testing and fixing any errors you find, you should stage, commit, and sync your changes to avoid accidentally losing them.
  •  
  • The test cases that you write for this function can be submitted for extra credit. Include them in a text document named tests.txt. For each test case, provide it with a header indicating what function you are testing and a unique test number. Then provide the code one must run in the REPL to run the test.
```python
import random

def get_player_selection(player_number, sticks_left):
    """
    parameters:
    players number (either 1 or 2)
    number of sticks remaining on the board
    """

    input("Please type in your selection: ")

    pass # remove this line when you start implementing your function
```

### Explanation

#### Lines 1-2
- **import random**: This line imports the `random` module, which provides functions for generating random numbers. This might be used later in the program for functionality that requires randomness.

#### Lines 4-23
- **def get_player_selection(player_number, sticks_left):**: This line defines a function named `get_player_selection` that takes two parameters: `player_number` and `sticks_left`.

#### Docstring (Lines 6-9)
- The docstring provides information about the parameters:
  - **player_number**: Indicates the player making a selection, either player 1 or 2.
  - **sticks_left**: Represents the number of sticks remaining on the board.

#### Line 11
- **input("Please type in your selection: ")**: Prompts the user to type in their selection. The input from the user is not stored or processed in the current implementation.

#### Line 13
- **pass**: A placeholder indicating that the function currently does nothing. It suggests removing this line when you start implementing the actual logic of the function.
Transcribed Image Text:```python import random def get_player_selection(player_number, sticks_left): """ parameters: players number (either 1 or 2) number of sticks remaining on the board """ input("Please type in your selection: ") pass # remove this line when you start implementing your function ``` ### Explanation #### Lines 1-2 - **import random**: This line imports the `random` module, which provides functions for generating random numbers. This might be used later in the program for functionality that requires randomness. #### Lines 4-23 - **def get_player_selection(player_number, sticks_left):**: This line defines a function named `get_player_selection` that takes two parameters: `player_number` and `sticks_left`. #### Docstring (Lines 6-9) - The docstring provides information about the parameters: - **player_number**: Indicates the player making a selection, either player 1 or 2. - **sticks_left**: Represents the number of sticks remaining on the board. #### Line 11 - **input("Please type in your selection: ")**: Prompts the user to type in their selection. The input from the user is not stored or processed in the current implementation. #### Line 13 - **pass**: A placeholder indicating that the function currently does nothing. It suggests removing this line when you start implementing the actual logic of the function.
**Example 1:**

Welcome to the game of sticks!  
How many sticks are there on the table initially (10-100)? 10  

There are 10 sticks on the board.  
Player 1: How many sticks do you take (1-3)? 3  

There are 7 sticks on the board.  
Player 2: How many sticks do you take (1-3)? 3  

There are 4 sticks on the board.  
Player 1: How many sticks do you take (1-3)? 3  

There is 1 stick on the board.  
Player 2: How many sticks do you take (1-1)? 1  
Player 2, you lose.
Transcribed Image Text:**Example 1:** Welcome to the game of sticks! How many sticks are there on the table initially (10-100)? 10 There are 10 sticks on the board. Player 1: How many sticks do you take (1-3)? 3 There are 7 sticks on the board. Player 2: How many sticks do you take (1-3)? 3 There are 4 sticks on the board. Player 1: How many sticks do you take (1-3)? 3 There is 1 stick on the board. Player 2: How many sticks do you take (1-1)? 1 Player 2, you lose.
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