i need you to use object-orientated programming please follow the screenshot as a reference which is posted. can you make it so it reads from the kongcrew.txt file instead of typing out the info? can you also make where it lists all of the specifications with the information below like the bolded text in the picture? example below Name Sit Walk Swing ....... and so on with the info below (make one print out before adding the second ss and after so it shows the updated info of how many bananas the monkeys have before and after) FOLLOW THE INSTRUCTIONS AND DO EVERYTHING ASKED AND REQUIRED instructions in the picture, KongCrew.txt file with the info below. Donkey Kong Y Y Y N 3 3 1981 Donkey Cranky Kong Y Y N Y 1 0 1985 Donkey Dixie Kong Y Y N Y 2 2 2001 Dixie Kiddy Kong Y N Y N 1 1 2003 Dixie Wrinkly Kong N N Y Y 1 2 1985 Donkey Tiny Kong N N Y Y 2 1 2001 Dixie Diddy Kong Y Y Y N 3 2 1985 Donkey Uncle Kong Y N Y N 1 2 1990 Donkey Chunky Kong N Y Y Y 2 5 2007 Dixie
i need you to use object-orientated programming
please follow the screenshot as a reference which is posted.
can you make it so it reads from the kongcrew.txt file instead of typing out the info?
can you also make where it lists all of the specifications with the information below like the bolded text in the picture? example below
Name Sit Walk Swing ....... and so on with the info below (make one print out before adding the second ss and after so it shows the updated info of how many bananas the monkeys have before and after)
FOLLOW THE INSTRUCTIONS AND DO EVERYTHING ASKED AND REQUIRED
instructions in the picture, KongCrew.txt file with the info below.
Donkey Kong Y Y Y N 3 3 1981 Donkey
Cranky Kong Y Y N Y 1 0 1985 Donkey
Dixie Kong Y Y N Y 2 2 2001 Dixie
Kiddy Kong Y N Y N 1 1 2003 Dixie
Wrinkly Kong N N Y Y 1 2 1985 Donkey
Tiny Kong N N Y Y 2 1 2001 Dixie
Diddy Kong Y Y Y N 3 2 1985 Donkey
Uncle Kong Y N Y N 1 2 1990 Donkey
Chunky Kong N Y Y Y 2 5 2007 Dixie

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