Given the following snippet of code: in vec3 a; uniform mat4 uMat; out vec3 c; void main() { gl_Position=uMat * vec4(a, 1.0f); c = vec3(1.0f, 0.Of, 0.0f); } Which of the following statements is/are TRUE? 1. The code is for a vertex shader. 2. The shader computes vertex positions. 3. A position is passed to the fragment shader. Select one: a. 1 only O b. 1 and 3 O c. 1 and 2 O d. 2 only Oe. 2 and 3
Given the following snippet of code: in vec3 a; uniform mat4 uMat; out vec3 c; void main() { gl_Position=uMat * vec4(a, 1.0f); c = vec3(1.0f, 0.Of, 0.0f); } Which of the following statements is/are TRUE? 1. The code is for a vertex shader. 2. The shader computes vertex positions. 3. A position is passed to the fragment shader. Select one: a. 1 only O b. 1 and 3 O c. 1 and 2 O d. 2 only Oe. 2 and 3
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Transcribed Image Text:Given the following snippet of code:
in vec3 a;
uniform mat4 uMat;
out vec3 c;
void main() {
gl_Position = uMat * vec4(a, 1.0f);
c = vec3(1.0f, 0.Of, 0.0f);
}
Which of the following statements is/are TRUE?
1. The code is for a vertex shader.
2. The shader computes vertex positions.
3. A position is passed to the fragment shader.
Select one:
a. 1 only
O b.
1 and 3
C. 1 and 2
O d. 2 only
e.
2 and 3
|||
O
<

Transcribed Image Text:Which of the following statements about the
attenuation of light is/are FALSE?
1. The specular reflectance component of a surface.
2. A method of shading polygons.
3. Refers to the decrease in light intensity with
distance from the light source.
Select one:
a.
1 and 2
b. 2 only
C.
1 and 3
d. 2 and 3
e. 1 only
|||
O
<
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