Given the following snippet of code: in vec3 a; uniform mat4 uMat; out vec3 c; void main() { gl_Position=uMat * vec4(a, 1.0f); c = vec3(1.0f, 0.Of, 0.0f); } Which of the following statements is/are TRUE? 1. The code is for a vertex shader. 2. The shader computes vertex positions. 3. A position is passed to the fragment shader. Select one: a. 1 only O b. 1 and 3 O c. 1 and 2 O d. 2 only Oe. 2 and 3
Given the following snippet of code: in vec3 a; uniform mat4 uMat; out vec3 c; void main() { gl_Position=uMat * vec4(a, 1.0f); c = vec3(1.0f, 0.Of, 0.0f); } Which of the following statements is/are TRUE? 1. The code is for a vertex shader. 2. The shader computes vertex positions. 3. A position is passed to the fragment shader. Select one: a. 1 only O b. 1 and 3 O c. 1 and 2 O d. 2 only Oe. 2 and 3
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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