Game consoles: A poll taken by the Software Usability Research Laboratory surveyed 341 video gamers, and 95 of them said that they prefer playing games on a console, rather than a computer or hand-held device. An executive at a game console manufacturing company claims that the proportion of gamers who prefer consoles differs from 29%. Does the poll provide convincing evidence that the claim is true? Use the a=0.05 level of significance and the P-value method with the TI-84 Plus calculator. Part: 0 / 5 Part 1 of 5 (a) State the appropriate null and alternate hypotheses. Ho: H₁ : This hypothesis test is a (Choose one) test. Part: 1 / 5 Part 2 of 5 OO 0=0 X 0*0 X Р (b) Compute the value of the test statistic. Round the answer to two decimal places.
Game consoles: A poll taken by the Software Usability Research Laboratory surveyed 341 video gamers, and 95 of them said that they prefer playing games on a console, rather than a computer or hand-held device. An executive at a game console manufacturing company claims that the proportion of gamers who prefer consoles differs from 29%. Does the poll provide convincing evidence that the claim is true? Use the a=0.05 level of significance and the P-value method with the TI-84 Plus calculator. Part: 0 / 5 Part 1 of 5 (a) State the appropriate null and alternate hypotheses. Ho: H₁ : This hypothesis test is a (Choose one) test. Part: 1 / 5 Part 2 of 5 OO 0=0 X 0*0 X Р (b) Compute the value of the test statistic. Round the answer to two decimal places.
MATLAB: An Introduction with Applications
6th Edition
ISBN:9781119256830
Author:Amos Gilat
Publisher:Amos Gilat
Chapter1: Starting With Matlab
Section: Chapter Questions
Problem 1P
Related questions
Question
![Game consoles: A poll taken by the Software Usability Research Laboratory surveyed 341 video gamers, and 95 of them said that they prefer playing games
on a console, rather than a computer or hand-held device. An executive at a game console manufacturing company claims that the proportion of gamers who
prefer consoles differs from 29%. Does the poll provide convincing evidence that the claim is true? Use the a=0.05 level of significance and the P-value method
with the TI-84 Plus calculator.
Part: 0 / 5
Part 1 of 5
(a) State the appropriate null and alternate hypotheses.
Ho:
H₁:
This hypothesis test is a (Choose one) test.
Part: 1 / 5
Part 2 of 5
Continue
Z =
X
O<O ☐>☐ 0=0
(b) Compute the value of the test statistic. Round the answer to two decimal places.
Ś
#p
X
Ś
Submit Assigr
© 2023 McGraw Hill LLC. All Rights Reserved. Terms of Use | Privacy Center | Ac](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F41320d1a-e223-41c8-a1b6-7a9f0fc0f113%2F6aa69640-8eb0-4753-a01d-6fd350fb8d6d%2F9h8ztt_processed.png&w=3840&q=75)
Transcribed Image Text:Game consoles: A poll taken by the Software Usability Research Laboratory surveyed 341 video gamers, and 95 of them said that they prefer playing games
on a console, rather than a computer or hand-held device. An executive at a game console manufacturing company claims that the proportion of gamers who
prefer consoles differs from 29%. Does the poll provide convincing evidence that the claim is true? Use the a=0.05 level of significance and the P-value method
with the TI-84 Plus calculator.
Part: 0 / 5
Part 1 of 5
(a) State the appropriate null and alternate hypotheses.
Ho:
H₁:
This hypothesis test is a (Choose one) test.
Part: 1 / 5
Part 2 of 5
Continue
Z =
X
O<O ☐>☐ 0=0
(b) Compute the value of the test statistic. Round the answer to two decimal places.
Ś
#p
X
Ś
Submit Assigr
© 2023 McGraw Hill LLC. All Rights Reserved. Terms of Use | Privacy Center | Ac
![Part 3 of 5
(c) Compute the P-value. Round the answer to at least four decimal places.
P-value
Part: 3 / 5
Part 4 of 5
Part: 4 / 5
X
(d) Determine whether to reject Ho.
At the a=0.05 level, (Choose one) the null hypothesis H.
Part 5 of 5
Ś
×
Ś
(e) State a conclusion.
At the a=0.05 level of significance, there (Choose one) enough evidence to conclude that the proportion of gamers who prefer consoles differs from
29%.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F41320d1a-e223-41c8-a1b6-7a9f0fc0f113%2F6aa69640-8eb0-4753-a01d-6fd350fb8d6d%2Flef9j5m_processed.png&w=3840&q=75)
Transcribed Image Text:Part 3 of 5
(c) Compute the P-value. Round the answer to at least four decimal places.
P-value
Part: 3 / 5
Part 4 of 5
Part: 4 / 5
X
(d) Determine whether to reject Ho.
At the a=0.05 level, (Choose one) the null hypothesis H.
Part 5 of 5
Ś
×
Ś
(e) State a conclusion.
At the a=0.05 level of significance, there (Choose one) enough evidence to conclude that the proportion of gamers who prefer consoles differs from
29%.
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