For context and I am looking for someone with experience in either computer graphics with companies, or at least has an expertise or experiences in engine development.I am developing a game engine. The niche that I want to focus in open-world development to specialize in.I have seen, heard, and had discussions about various approaches to scene graphs and ways they get handled to be sent to the renderer.If I wanted to focus on open-world, what are different tips and approaches you can tell me of how complex scenes. Like open-world get rendered? What I mean when asking this question, what is the design layout typically of a few approaches that is used for rendering not just basic scenes but complex scenes? Especially since I want to focus on building a game engine that hopes to focuse in open-world.I am using the entity component system framework EnTT, and would like to know if you can also provide tips and how that framework can be incorporated into the design layouts of how you've scenes be handled and how the renderer gets scene contexts and render those.if you can provide me with really detailed explanation including pros and cons of the way they are handled that may come with it.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
icon
Related questions
Question

For context and I am looking for someone with experience in either computer graphics with companies, or at least has an expertise or experiences in engine development.

I am developing a game engine. The niche that I want to focus in open-world development to specialize in.

I have seen, heard, and had discussions about various approaches to scene graphs and ways they get handled to be sent to the renderer.

If I wanted to focus on open-world, what are different tips and approaches you can tell me of how complex scenes. Like open-world get rendered? What I mean when asking this question, what is the design layout typically of a few approaches that is used for rendering not just basic scenes but complex scenes? Especially since I want to focus on building a game engine that hopes to focuse in open-world.

I am using the entity component system framework EnTT, and would like to know if you can also provide tips and how that framework can be incorporated into the design layouts of how you've scenes be handled and how the renderer gets scene contexts and render those.

if you can provide me with really detailed explanation including pros and cons of the way they are handled that may come with it.

Expert Solution
steps

Step by step

Solved in 2 steps

Blurred answer
Knowledge Booster
Processes of 3D Graphics
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
  • SEE MORE QUESTIONS
Recommended textbooks for you
Database System Concepts
Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education
Starting Out with Python (4th Edition)
Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON
Digital Fundamentals (11th Edition)
Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON
C How to Program (8th Edition)
C How to Program (8th Edition)
Computer Science
ISBN:
9780133976892
Author:
Paul J. Deitel, Harvey Deitel
Publisher:
PEARSON
Database Systems: Design, Implementation, & Manag…
Database Systems: Design, Implementation, & Manag…
Computer Science
ISBN:
9781337627900
Author:
Carlos Coronel, Steven Morris
Publisher:
Cengage Learning
Programmable Logic Controllers
Programmable Logic Controllers
Computer Science
ISBN:
9780073373843
Author:
Frank D. Petruzella
Publisher:
McGraw-Hill Education