Create a simple “shape” hierarchy: a base class called Shape and derived classes called Circle, Square, and Triangle. In the base class, make a virtual function called draw(), and override this in the derived classes. Make an array of pointers to Shape objects that you create on the heap (and thus perform up casting of the pointers), and calldraw() through the base-class pointers, to verify the behavior of the virtual function if your debugger supports it, single-step through the code.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Create a simple “shape” hierarchy: a base class called Shape and derived classes called Circle, Square, and Triangle. In the base class, make a virtual function called draw(), and override this in the derived classes. Make an array of pointers to Shape objects that you create on the heap (and thus perform up casting of the pointers), and calldraw() through the base-class pointers, to verify the behavior of the virtual function if your debugger supports it, single-step through the code.
The subject is OOP(Object oriented
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