Create a Godot game that has the following features: 1. Set the game window size so it is the same size as the background image. 2. Use the sprite sheet to create the player ship 3. Write a script that allows the player to move the ship up/down/left/right 4. If the ship leaves the screen stop the ship movement. 5. Use the static ship image to create an NPC 6. Write a script so the NPC moves around the screen 7. If the player ship collides with the NPC then remove the NPC from the
Create a Godot game that has the following features: 1. Set the game window size so it is the same size as the background image. 2. Use the sprite sheet to create the player ship 3. Write a script that allows the player to move the ship up/down/left/right 4. If the ship leaves the screen stop the ship movement. 5. Use the static ship image to create an NPC 6. Write a script so the NPC moves around the screen 7. If the player ship collides with the NPC then remove the NPC from the
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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
Transcribed Image Text:Use all these images separately

Transcribed Image Text:Create a Godot game that has the following features:
1. Set the game window size so it is the same size as the background image.
2. Use the sprite sheet to create the player ship
3. Write a script that allows the player to move the ship up/down/left/right
4. If the ship leaves the screen stop the ship movement.
5. Use the static ship image to create an NPC
6. Write a script so the NPC moves around the screen
7. If the player ship collides with the NPC then remove the NPC from the
screen.
8. set the display options in the Project settings page to match the background size
9. Use the clamp() function to keep the ship inside the window (see the
programming notes)
10. Make both ships a node of type Area2D and set a collision shape for both objects
11. Use a signal for either ship to detect the collision
12. Have the NPC move around the screen in a pattern set inside a script attached to
the NPC
13. Make the root nodes of the player and NPC Area2D type nodes and name them
14. In the _process() method use the method
for body in get_overlapping_areas():
if(body and body.get_name()=="XXXX"):
XXXXX
Create a zip file from your Godot project folder
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