Use Scene Builder (or equivalent) to create the Assign2Draw.fxml which draws an interface in a window of about 800 x 800. The window uses a GridPane, a Pane and a TextField placed on a BorderPane. The 4x4 GridPane contains 6 Labels, 4 TextFields, 3 RadioButtons, a Combo Box, a ColorPicker and a Button.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Computer science
Create a simple GUl interface that allows the user to choose different shapes to be displayed.
Method
Use Scene Builder (or equivalent) to create the Assign2Draw.fxml which draws an interface in a window
of about 800 x 800. The window uses a GridPane, a Pane and a TextField placed on a BorderPane. The
4x4 GridPane contains 6 Labels, 4 TextFields, 3 RadioButtons, a Combo Box, a ColorPicker and a
Button.
Top of the window:
Assign3Draw.fxml
Choose Shape.
Line
Circle
Rectangle
First Point x
First Point y
Second Point x
Second Point y
Choose Shading/Color
Draw
Create classes Assign2Draw.java and Assign2DrawController.java
The shapes will be drawn in the Pane and error messages will be displayed in the Text Field at the
bottom of the window. The user will make the following choices:
• Choose the shape
Enter co-ordinates of two points for a line OR
Enter center co-ordinates and radius for a circle OR
Enter top-left coordinates, width and height for a rectangle
Choose color (from ColorPicker) and shading (Full, Light or Empty) from Combo Box
Then the user will click the Button and the correct shape will be drawn.
You will need to handle the following events
• Clicking one of the BadioButtons
• Choosing from the ColorPicker
Choosing from the ComboBox
Clicking on the Draw Button
Transcribed Image Text:Create a simple GUl interface that allows the user to choose different shapes to be displayed. Method Use Scene Builder (or equivalent) to create the Assign2Draw.fxml which draws an interface in a window of about 800 x 800. The window uses a GridPane, a Pane and a TextField placed on a BorderPane. The 4x4 GridPane contains 6 Labels, 4 TextFields, 3 RadioButtons, a Combo Box, a ColorPicker and a Button. Top of the window: Assign3Draw.fxml Choose Shape. Line Circle Rectangle First Point x First Point y Second Point x Second Point y Choose Shading/Color Draw Create classes Assign2Draw.java and Assign2DrawController.java The shapes will be drawn in the Pane and error messages will be displayed in the Text Field at the bottom of the window. The user will make the following choices: • Choose the shape Enter co-ordinates of two points for a line OR Enter center co-ordinates and radius for a circle OR Enter top-left coordinates, width and height for a rectangle Choose color (from ColorPicker) and shading (Full, Light or Empty) from Combo Box Then the user will click the Button and the correct shape will be drawn. You will need to handle the following events • Clicking one of the BadioButtons • Choosing from the ColorPicker Choosing from the ComboBox Clicking on the Draw Button
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