Create a class called Hangman with the field n (number of incorrect guesses (int)). • include an _init_ method to initialize the field value • include a _str_method that returns a string representation of the hangman (i.e., the stick figure representing the number of incorrect guesses) • include a method called incorrectGuess() that increases the value of n by 1
Create a class called Hangman with the field n (number of incorrect guesses (int)). • include an _init_ method to initialize the field value • include a _str_method that returns a string representation of the hangman (i.e., the stick figure representing the number of incorrect guesses) • include a method called incorrectGuess() that increases the value of n by 1
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
Related questions
Question

Transcribed Image Text:Problem 1
Create a class called Hangman with the field n (number of incorrect guesses (int)).
include an_init_ method to initialize the field value
• include a_str_ method that returns a string representation of the hangman (i.e., the
stick figure representing the number of incorrect guesses)
• include a method called incorrectGuess() that increases the value of n by 1
Problem 2
Create a class called Word with the fields word (string) and guessed (list of guessed letters).
include an_init_ method to initialize the field values
include a_str_ method that returns a string representation of the word where letters
that have not yet been guessed (are not in the guessed list) are replaced with
underscores.
• include a method called addLetter() that takes a letter as a parameter and adds it to the
guessed list.
include a method called guessLetter() that takes a letter as a parameter and checks if
that letter is in the word. The method should return true if the letter is in the word and
false otherwise.
• include a method called win() that checks if all the letters in the word are in the guessed
list (i.e., all the letters have been guessed)
Expert Solution

This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
Step by step
Solved in 3 steps with 2 images

Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Recommended textbooks for you

Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education

Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON

Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON

Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education

Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON

Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON

C How to Program (8th Edition)
Computer Science
ISBN:
9780133976892
Author:
Paul J. Deitel, Harvey Deitel
Publisher:
PEARSON

Database Systems: Design, Implementation, & Manag…
Computer Science
ISBN:
9781337627900
Author:
Carlos Coronel, Steven Morris
Publisher:
Cengage Learning

Programmable Logic Controllers
Computer Science
ISBN:
9780073373843
Author:
Frank D. Petruzella
Publisher:
McGraw-Hill Education