Create a class named Player with a default name as "player", a default level as 0, and a default class type of "fighter". Feel free to add any other attributes you wish! Create an instance method in the Player class called attack that takes another player as a parameter. This function should compare the level of the two players, and return whether the player won, lost, or tied. Finally create a loop that allows the user to input a name and a class type for two players; the level of both players should be determined at random (between 1 and 99). Print out the name and attributes of each player, and have the first player attack the second. Print whether the player won, lost, or tied. Ask if the user wants to try again. (Python code)

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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3- Create a class named Player with a default name as "player", a default level as 0, and a default class type of "fighter". Feel free to add any other attributes you wish! Create an instance method in the Player class called attack that takes another player as a parameter. This function should compare the level of the two players, and return whether the player won, lost, or tied. Finally create a loop that allows the user to input a name and a class type for two players; the level of both players should be determined at random (between 1 and 99). Print out the name and attributes of each player, and have the first player attack the second. Print whether the player won, lost, or tied. Ask if the user wants to try again. (Python code)

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