Consider class Shape which is inherited by three classes Triangle, Circle and Square. Class Shape has a constructor that only prints the area of each shape. Write a java program that allows a user to choose between the three shapes and enter any required parameters to calculate the area. Use any methods, attributes or objects you need, but the area must be printed by the constructor of class Shape. 1- Area of the triangle : 1⁄2 base * hight 2- Area of the square : X2 where X is the length of the side of the square. 3- Area of the circle : radius2 * π ( for simplicity consider π as 3.14) Attempt to write your program in a clear and efficient way.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Consider class Shape which is inherited by three classes Triangle, Circle and
Square.
Class Shape has a constructor that only prints the area of each shape.
Write a java
1- Area of the triangle : 1⁄2 base * hight
2- Area of the square : X2 where X is the length of the side of the square.
3- Area of the circle : radius2 * π ( for simplicity consider π as 3.14)
Attempt to write your program in a clear and efficient way.
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