reate a class called Point which will have 2 co-ordinate value x & y and will be able to calculate the distance between two points. Write appropriate constructor and method of the class. Create another class called Shape, which takes different number of points to create a triangle, rectangle and circle. And also able to calculate the area and perimeter for the different shapes. Write the appropriate overloading method for this shape class. Write appropriate main function to test the shape class.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Create a class called Point which will have 2 co-ordinate value x & y and will be able to calculate the distance between two points. Write appropriate constructor and method of the class. Create another class called Shape, which takes different number of points to create a triangle, rectangle and circle. And also able to calculate the area and perimeter for the different shapes. Write the appropriate overloading method for this shape class. Write appropriate main function to test the shape class.
Step by step
Solved in 2 steps