CLICK THE LINK, AND CLICK "EQUATIONS." A. YOUR DEFAULTS WILL BE VECTOR-A AT 90 DEGREES ALONG THE POSITIVE Y-AXIS AND MAGNITUDE 5, AND VECTOR-B AT 45 DEGREES IN QUADRANT 1 AND MAGNITUDE 7.1. COMPUTE VECTOR-C= VECTOR-A+VECTOR-B. COMPUTE THE MAGNITUDE AND DIRECTION OF RESULTANT VECTOR-C. WHAT QUADRANT IS THE RESULTANT IN? VERIFY WITH THE SIMULATION. SUPPLY A SCREEN SHOT. B. USING THE BASE VECTORS, MAKE VECTOR-A HAVE A MAGNITUDE 5, AND AN ANGLE OF 53.1 DEGREES TO BE IN QUADRANT 1, AND USING THE BASE VECTORS, MAKE VECTOR-B HAVE A MAGNITUDE 7.1, AND AN ANGLE OF 135 DEGREES WITH THE POSITIVE X-AXIS TO BE IN QUADRANT 2. COMPUTE THE MAGNITUDE AND DIRECTION OF RESULTANT VECTOR-C. WHAT QUADRANT IS THE RESULTANT IN? VERIFY WITH THE SIMULATION. SUPPLY A SCREEN SHOT.
CLICK THE LINK, AND CLICK "EQUATIONS." A. YOUR DEFAULTS WILL BE VECTOR-A AT 90 DEGREES ALONG THE POSITIVE Y-AXIS AND MAGNITUDE 5, AND VECTOR-B AT 45 DEGREES IN QUADRANT 1 AND MAGNITUDE 7.1. COMPUTE VECTOR-C= VECTOR-A+VECTOR-B. COMPUTE THE MAGNITUDE AND DIRECTION OF RESULTANT VECTOR-C. WHAT QUADRANT IS THE RESULTANT IN? VERIFY WITH THE SIMULATION. SUPPLY A SCREEN SHOT. B. USING THE BASE VECTORS, MAKE VECTOR-A HAVE A MAGNITUDE 5, AND AN ANGLE OF 53.1 DEGREES TO BE IN QUADRANT 1, AND USING THE BASE VECTORS, MAKE VECTOR-B HAVE A MAGNITUDE 7.1, AND AN ANGLE OF 135 DEGREES WITH THE POSITIVE X-AXIS TO BE IN QUADRANT 2. COMPUTE THE MAGNITUDE AND DIRECTION OF RESULTANT VECTOR-C. WHAT QUADRANT IS THE RESULTANT IN? VERIFY WITH THE SIMULATION. SUPPLY A SCREEN SHOT.
College Physics
11th Edition
ISBN:9781305952300
Author:Raymond A. Serway, Chris Vuille
Publisher:Raymond A. Serway, Chris Vuille
Chapter1: Units, Trigonometry. And Vectors
Section: Chapter Questions
Problem 1CQ: Estimate the order of magnitude of the length, in meters, of each of the following; (a) a mouse, (b)...
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Please please try to answer everything please please answer it's super important I would really appreciate it if you would answer
Also please specify which is part a and which is part b
Here below I provided the link that goes with the image attached
https://phet.colorado.edu/en/simulations/ vector-addition
Don't forget to provide a screenshot
![CLICK THE LINK, AND CLICK "EQUATIONS."
A. YOUR DEFAULTS WILL BE VECTOR-A AT 90 DEGREES ALONG THE POSITIVE Y-AXIS AND
MAGNITUDE 5, AND VECTOR-B AT 45 DEGREES IN QUADRANT 1 AND MAGNITUDE 7.1.
COMPUTE VECTOR-C= VECTOR-A + VECTOR-B. COMPUTE THE MAGNITUDE AND DIRECTION
OF RESULTANT VECTOR-C. WHAT QUADRANT IS THE RESULTANT IN? VERIFY WITH THE
SIMULATION. SUPPLY A SCREEN SHOT.
B. USING THE BASE VECTORS, MAKE VECTOR-A HAVEA MAGNITUDE 5, AND AN ANGLE OF 53.1
DEGREES TO BE IN QUADRANT 1, AND USING THE BASE VECTORS, MAKE VECTOR-B HAVE A
MAGNITUDE 7.1, AND AN ANGLE OF 135 DEGREES WITH THE POSITIVE X-AXIS TO BE IN
QUADRANT 2. COMPUTE THE MAGNITUDE AND DIRECTION OF RESULTANT VECTOR-C. WHAT
QUADRANT IS THE RESULTANT IN? VERIFY WITH THE SIMULATION. SUPPLY A SCREEN SHOT.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F4295bf62-da14-49f1-b3bf-6e678bc68de3%2Febc2b679-c41f-47e2-a0a0-24c163147a03%2F3rykta6_processed.jpeg&w=3840&q=75)
Transcribed Image Text:CLICK THE LINK, AND CLICK "EQUATIONS."
A. YOUR DEFAULTS WILL BE VECTOR-A AT 90 DEGREES ALONG THE POSITIVE Y-AXIS AND
MAGNITUDE 5, AND VECTOR-B AT 45 DEGREES IN QUADRANT 1 AND MAGNITUDE 7.1.
COMPUTE VECTOR-C= VECTOR-A + VECTOR-B. COMPUTE THE MAGNITUDE AND DIRECTION
OF RESULTANT VECTOR-C. WHAT QUADRANT IS THE RESULTANT IN? VERIFY WITH THE
SIMULATION. SUPPLY A SCREEN SHOT.
B. USING THE BASE VECTORS, MAKE VECTOR-A HAVEA MAGNITUDE 5, AND AN ANGLE OF 53.1
DEGREES TO BE IN QUADRANT 1, AND USING THE BASE VECTORS, MAKE VECTOR-B HAVE A
MAGNITUDE 7.1, AND AN ANGLE OF 135 DEGREES WITH THE POSITIVE X-AXIS TO BE IN
QUADRANT 2. COMPUTE THE MAGNITUDE AND DIRECTION OF RESULTANT VECTOR-C. WHAT
QUADRANT IS THE RESULTANT IN? VERIFY WITH THE SIMULATION. SUPPLY A SCREEN SHOT.
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