Build the Item ToPurchase class with the following specifications: Attributes item_name (string) item_price (int) item_quantity (int) Default constructor Initializes item's name = "none", item's price = 0, item's quantity=0 Method print_item_cost() Ex. of print_item_cost() output: Bottled Water 10 @ $1 = $10 In the main section of your code, prompt the user for two items and create two objects of the Item ToPur Ex: Item 1 Enter the item name: Chocolate Chips Enter the item price:
Build the Item ToPurchase class with the following specifications: Attributes item_name (string) item_price (int) item_quantity (int) Default constructor Initializes item's name = "none", item's price = 0, item's quantity=0 Method print_item_cost() Ex. of print_item_cost() output: Bottled Water 10 @ $1 = $10 In the main section of your code, prompt the user for two items and create two objects of the Item ToPur Ex: Item 1 Enter the item name: Chocolate Chips Enter the item price:
Chapter9: Using Classes And Objects
Section: Chapter Questions
Problem 1CP: In previous chapters, you have created programs for the Greenville Idol competition. Now create a...
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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