Build the Item ToPurchase class with the following specifications: Attributes item_name (string) item_price (int) item_quantity (int) Default constructor Initializes item's name = "none", item's price = 0, item's quantity=0 Method print_item_cost() Ex. of print_item_cost() output: Bottled Water 10 @ $1 = $10 In the main section of your code, prompt the user for two items and create two objects of the Item ToPur Ex: Item 1 Enter the item name: Chocolate Chips Enter the item price:
Build the Item ToPurchase class with the following specifications: Attributes item_name (string) item_price (int) item_quantity (int) Default constructor Initializes item's name = "none", item's price = 0, item's quantity=0 Method print_item_cost() Ex. of print_item_cost() output: Bottled Water 10 @ $1 = $10 In the main section of your code, prompt the user for two items and create two objects of the Item ToPur Ex: Item 1 Enter the item name: Chocolate Chips Enter the item price:
Chapter9: Using Classes And Objects
Section: Chapter Questions
Problem 1CP: In previous chapters, you have created programs for the Greenville Idol competition. Now create a...
Related questions
Concept explainers
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Question

Transcribed Image Text:Build the ItemToPurchase class with the following specifications:
Attributes
item_name (string)
item_price (int)
item_quantity (int)
Default constructor
Initializes item's name="none", item's price = 0, item's quantity=0
Method
print_item_cost()
Ex. of print_item_cost() output:
Bottled Water 10 @ $1 = $10
In the main section of your code, prompt the user for two items and create two objects of the Item ToPurchase class.
Ex:
Item 1
Enter the item name:
Chocolate Chips
Enter the item price:
3
Enter the item quantity:
1
Item 2
Enter the item name:
Bottled Water
Enter the item price:
1
Enter the item quantity:
10
Add the costs of the two items together and output the total cost.
Ex:
TOTAL COST
Chocolate Chips 1 @ $3 = $3
Bottled Water 10 @ $1 = $10
Expert Solution

This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
This is a popular solution!
Trending now
This is a popular solution!
Step by step
Solved in 3 steps with 3 images

Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Recommended textbooks for you

Microsoft Visual C#
Computer Science
ISBN:
9781337102100
Author:
Joyce, Farrell.
Publisher:
Cengage Learning,
Programming Logic & Design Comprehensive
Computer Science
ISBN:
9781337669405
Author:
FARRELL
Publisher:
Cengage

EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT

Microsoft Visual C#
Computer Science
ISBN:
9781337102100
Author:
Joyce, Farrell.
Publisher:
Cengage Learning,
Programming Logic & Design Comprehensive
Computer Science
ISBN:
9781337669405
Author:
FARRELL
Publisher:
Cengage

EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT

C++ Programming: From Problem Analysis to Program…
Computer Science
ISBN:
9781337102087
Author:
D. S. Malik
Publisher:
Cengage Learning

EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781305480537
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT

C++ for Engineers and Scientists
Computer Science
ISBN:
9781133187844
Author:
Bronson, Gary J.
Publisher:
Course Technology Ptr