BST Programming Challenges A - Provide your implementation for all the functions in the following exercises, as well as your implementation of main() in ww3.cp. - Adding private functions (in BST.h only) is allowed but modifying anything else is not allowed - Do not add or remove any files. Ex1. DLL2BST (15 points) Add a constructor that constructs the binary search tree from the given DLList. BST::BST(const DLL& list) Ex2. Find the Second Minimum (25 points) Write a member function called int BST::Find_Second_Minimum() const. The function retrieves the value of the node that has the second minimum value in the current BST. The second minimum is the element just greater than the minimum number. The running time of your implementation should be o(h). Ex3. Get the Longest Path (25 points)
BST Programming Challenges A - Provide your implementation for all the functions in the following exercises, as well as your implementation of main() in ww3.cp. - Adding private functions (in BST.h only) is allowed but modifying anything else is not allowed - Do not add or remove any files. Ex1. DLL2BST (15 points) Add a constructor that constructs the binary search tree from the given DLList. BST::BST(const DLL& list) Ex2. Find the Second Minimum (25 points) Write a member function called int BST::Find_Second_Minimum() const. The function retrieves the value of the node that has the second minimum value in the current BST. The second minimum is the element just greater than the minimum number. The running time of your implementation should be o(h). Ex3. Get the Longest Path (25 points)
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Question
#pragma once
template <class T> class BST;
template <class T>
class BSTNode{
private:
T val;
BSTNode* left;
BSTNode* right;
int depth;
int height;
friend class BST<T>;
public:
BSTNode(const T& v, BSTNode* left, BSTNode* right);
~BSTNode(){};
T get_val() { return val;}
BSTNode* getLeft() { return left; }
BSTNode* getRight(){ return right; }
};
template <class T>
BSTNode<T>::BSTNode(const T& v, BSTNode* left, BSTNode* right){
val = v;
this->left= left;
this->right=right;
depth = height= -1; // Not computed yet
}
can you implement these following codes in the pictures please
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