a. Modify the FitnessTracker class that includes data fields for a fitness activity, the number of minutes spent participating, and the date. The class includes methods to get each field. In addition, create a default constructor that automatically sets the activity to running, the minutes to 0, and the date to January 1 of the current year. Create an application that demonstrates each method works correctly. b. Create an additional overloaded constructor for the FitnessTracker class you created in Exercise 3a. This constructor receives parameters for each of the data fields and assigns them appropriately. Add any needed statements to the TestFitnessTracker.java application to ensure that the overloaded constructor works
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
a. Modify the FitnessTracker class that includes data fields for a fitness activity, the number of minutes spent participating, and the date. The class includes methods to get each field. In addition, create a default constructor that automatically sets the activity to running, the minutes to 0, and the date to January 1 of the current year. Create an application that demonstrates each method works correctly.
b. Create an additional overloaded constructor for the FitnessTracker class you created in Exercise 3a. This constructor receives parameters for each of the data fields and assigns them appropriately. Add any needed statements to the TestFitnessTracker.java application to ensure that the overloaded constructor works
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