5. Update function playGame to do the following a. Change the data type of variable playerX from a character array to struct Player b. Change the data type of variable player from a character array to struct Player c. When prompting the players for their name i. Change storing the entered player name in the previous character array (i.e. playerX and playerO) to struct field playerName field (i.e. playerX.playerName and playerO.playerName) ii. Set the value for struct field playerNum to the associated macros for each player iii. Set the value for struct field discCount to the value 2 for 5 each player d. Update the printf statement to use the struct field playerName e. Move function call display Board inside the while loop at the beginning f. Update calls to function makeMove so the argument list is i. Address of the player's struct (i.e. &playerX or &playerO) ii. Two-dimensional array board g. Before incrementing the loop control variable (i.e. loop) call function displayStats for each player, passing the player's struct as an argument (i.e. playerX or playerO, NOT as a pointer, just the struct)
How do I update this code in C?
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void playGame()
{
// get player names
char playerX[NAME];
char playerO[NAME];
// Othello board
char board[ROW][COL]; // this is really a memory location of board[0][0]
// black (X) always goes first
int currentPlayer = PLAYER_X;
int loop = ZERO;
printf("Player X, please enter your name\n");
scanf("%s", playerX);
printf("Player O, please enter your name\n");
scanf("%s", playerO);
printf("%s and %s, let's play Othello!\n", playerX, playerO);
// call function initializeBoard
initializeBoard(board);
// call function displayBoard
displayBoard(board);
while(loop < FOUR)
{
// request the player's move
if(currentPlayer == PLAYER_X)
{
makeMove(playerX, currentPlayer, board);
currentPlayer = PLAYER_O;
}
else if(currentPlayer == PLAYER_O)
{
makeMove(playerO, currentPlayer, board);
currentPlayer = PLAYER_X;
}
loop++;
}
}
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