5) Consider the Clock class, which represents the passage of time. The tick() method adds one minute to the time on the clock. public class Clock ( public Clock () (hour - minute - 01) public void setHour (int x) (hour - XI) public void setMin (int x) public int getHour () public int getMin () public void tick() (minute - x: } (return hour ) (return minute; } ++minute: if (minute > 60) (minute- minute 8 601 ++hour: hour hour 12) private int hour; private int minute; b) Write an overload method tick(int x) which adds x seconds to the time on the clock. Note that x might be greater than 60.

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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5) Consider the Clock class, which represents the passage of time. The tick() method adds one minute to the time
on the clock.
public class Clock (
public Clock ()
public void setHour (int x) (hour - x; }
public void setMin (int x)
public int getHour ()
public int getMin ()
(hour - minute = 0;}
{minute - X: }
(return hour; }
(return minute; }
public void tick ()
++minute:
if (minute >= 60)
(minute minute
60;
++hour:
hour hour 8 121
private int hour;
private int minute;
b) Write an overload method tick(int x) which adds x seconds to the time on the clock. Note that x might be
greater than 60.
Transcribed Image Text:5) Consider the Clock class, which represents the passage of time. The tick() method adds one minute to the time on the clock. public class Clock ( public Clock () public void setHour (int x) (hour - x; } public void setMin (int x) public int getHour () public int getMin () (hour - minute = 0;} {minute - X: } (return hour; } (return minute; } public void tick () ++minute: if (minute >= 60) (minute minute 60; ++hour: hour hour 8 121 private int hour; private int minute; b) Write an overload method tick(int x) which adds x seconds to the time on the clock. Note that x might be greater than 60.
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