12:45 ● • All classes will have the following polymorphic methods, including Animal o getLegs() - this returns the number of legs the animal has o makeSound() - this outputs the type of sound the animal makes o canSwim()- this will return true or false makeSound() method will be a virtual function in the Animal class Create an exception in the getLegs() method that makes sure the number of legs are valid Create a main method to demonstrate the all functions including the following with appropriate output ● o legs that will initialize to 0 o boolean swim that will initialize to false; Animal animal; animal.makeSound(); Gorilla gorilla gorilla.makeSound(); cout << gorilla.getLegs(); Animal badGorilla = Gorilla(); badGorilla.makeSound(); .5G cout << badGorilla.getLegs(); Fish fish; fish.makeSount(); Bird bird; bird.makeSourd(); bird.getLegs(); //2
12:45 ● • All classes will have the following polymorphic methods, including Animal o getLegs() - this returns the number of legs the animal has o makeSound() - this outputs the type of sound the animal makes o canSwim()- this will return true or false makeSound() method will be a virtual function in the Animal class Create an exception in the getLegs() method that makes sure the number of legs are valid Create a main method to demonstrate the all functions including the following with appropriate output ● o legs that will initialize to 0 o boolean swim that will initialize to false; Animal animal; animal.makeSound(); Gorilla gorilla gorilla.makeSound(); cout << gorilla.getLegs(); Animal badGorilla = Gorilla(); badGorilla.makeSound(); .5G cout << badGorilla.getLegs(); Fish fish; fish.makeSount(); Bird bird; bird.makeSourd(); bird.getLegs(); //2
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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