Write a class BumbleBee that inherits from Insect. Add the public member function void sting() const . This function simply prints "sting!" and a newline. b. Write a class GrassHopper that inherits from Insect. Add the public member function void hop() const . This function simply prints "hop!" and a newline. When you are done your program output should look exactly like the output provided at the end of the file. Do not modify the main program. Do not modify the Insect class.
Write a class BumbleBee that inherits from Insect. Add the public member function void sting() const . This function simply prints "sting!" and a newline. b. Write a class GrassHopper that inherits from Insect. Add the public member function void hop() const . This function simply prints "hop!" and a newline. When you are done your program output should look exactly like the output provided at the end of the file. Do not modify the main program. Do not modify the Insect class.
Computer Networking: A Top-Down Approach (7th Edition)
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a. Write a class BumbleBee that inherits from Insect. Add the public member function void sting() const . This function simply prints "sting!" and a newline.
b. Write a class GrassHopper that inherits from Insect. Add the public member function void hop() const . This function simply prints "hop!" and a newline.
When you are done your program output should look exactly like the output provided at the end of the file.
Do not modify the main program. Do not modify the Insect class.

Transcribed Image Text:#include <iostream>
using namespace std;
// Insect class declaration
class Insect
{
protected:
int antennae;
int legs;
int eyes;
public:
// default constructor
Insect();
// getters
int getAntennae () const;
int getlegs() const;
int getEyes() const;
};
// BumbleBee class declaration
// GrassHopper class declaration
// main
int main()
BumbleBee bumble;
GrassHopper hopper;
cout <« "A bumble bee has
« bumble.getLegs () « "
legs and can ";
bumble.sting();
 alt="46
bumble.sting();
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48
cout <« endl;
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50
cout « "A grass hopper has
« hopper.getLegs() <« " legs and can ";
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52
hopper.hop();
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return e;
55
}
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57
// member function definitions
Insect::Insect()
58
59 E {
60
antennae = 2;
%3D
61
eyes = 2;
legs = 6;
}
int Insect::getAntennae() const
{ return antennae; }
int Insect::getLegs () const
{ return legs; }
int Insect::getEyes() const
{ return eyes; }
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Transcribed Image Text:46
bumble.sting();
47
48
cout <« endl;
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50
cout « "A grass hopper has
« hopper.getLegs() <« " legs and can ";
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hopper.hop();
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return e;
55
}
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57
// member function definitions
Insect::Insect()
58
59 E {
60
antennae = 2;
%3D
61
eyes = 2;
legs = 6;
}
int Insect::getAntennae() const
{ return antennae; }
int Insect::getLegs () const
{ return legs; }
int Insect::getEyes() const
{ return eyes; }
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