Unit 7 Lab

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Texas Tech University *

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Sociology

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Jan 9, 2024

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1. Compare and contrast your initial reactions to the TED Talk and the “Girl Games: Adventures in Lip Gloss” article. Did the article change your opinion of the TED Talk? How so? It didn’t change my opinion on the ted talk because I had a generally negative opinion on the ted talk from the start. 2. After learning a little about the gender research that Laurel performed before creating her games, do you think she asked the right questions? Did she use the feedback she received in a productive way? If you were doing research to figure out what a certain demographic (doesn’t have to be gender-based) was looking for in a video game, how would you structure your research differently? I do not think she asked the right questions. 3. In the article, Dr. Barrie Thorne, Professor of Sociology at UC Berkeley and author of the definitive text Gender Play . says this of Laurel’s research: “This is just another example of the tawdry history of sex difference research that is driven by stereotypes and results in reinforcing those stereotypes.” Do you agree with this point of view? What issues do you see with the Rockett game and Laurel’s research? I do think this is true. I think making games specifically tailored to genders is part of reinforcing those stereotypes. 4. The way that we view and understand gender identity and gender expression has changed significantly since this TED Talk was filmed. Do you think that gender is as strong a demographic in gaming today? If so, why? If not, what are the audience categories that video game designers should be taking into consideration instead?
I think that gender is having too much of a demographic in gaming today. Games are being advertised as for girls and many things within games are being set up and advertised specifically to appeal to more of a female audience. 5. Does your personal concept of gender (or how you view/understand gender) impact the kinds of video games that you choose? Are you more or less likely to choose a game that offers a diverse and/or broad concept of gender? Explain. No and No. the games I choose to play are not affected by gender or view of gender. I typically only choose to play games that are about things I am interested in. 6. Ultimately, Laurel’s company, Purple Moon, was bought by Mattel, a company best-known for their Barbie products. What do you think that Laurel and Purple Moon could have done differently to (potentially) avoid being bought out? Explain.
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