phi 103 week 5 assignment
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IS VIRTUAL REALITY MORE EFFECTIVE IN TRAINING
Is Virtual Reality more effective in training?
University of Arizona Global Campus
PHI 103: Informal Logic
Dr. Brandon Wiese
2 May 2022
Is Virtual Reality more effective in training?
IS VIRTUAL REALITY MORE EFFECTIVE IN TRAINING
With all the different companies and trade schools out there, breaking down the benefits between conventual learning and virtual learning is greatly debated. Would it be more beneficial
utilizing virtual training to have a more well-equipped employee or tradesman? The focus of this paper will be to point out if the cost of virtual learning possibly out way the benefits and if training virtually produces a better understanding of knowledge compared to conventual. The primary question for this topic is whether using virtual reality is more effective in training than conventual learning. In this paper, both sides of the argument will be analyzed and discussed for
the reasoning behind them. Along with my own personal argument in over the use of virtual reality and personal experience with it in a learning environment. Presentation of the first Argument
Recently there have been countless studies performed on utilizing virtual reality and if this type of technology is beneficial to learning. Throughout history, students that studied in a simulation on average outperformed their counterparts by 66% (Hamilton, 2020). Another study
performed at Sheppard AFB in 2020 with approximately 60 students, was broken into two control groups with one going through a conventual course and the other through virtual reality-
based training. Although test scores were the same, the 30 students that went through virtual reality finished 46% faster with a higher level of competency in all tasks.
The primary argument represented in standard form is:
Premise 1: Training in Virtual reality allows for increased knowledge and skills by being capable of practicing procedures and tasks repeatedly to become more confident in them.
IS VIRTUAL REALITY MORE EFFECTIVE IN TRAINING
Premise 2: Following the learning pyramid model on active learning, the average retention of knowledge and skills learned are increased to around 75%. Whereas conventional lecture learning only has a 5% retention of knowledge.
Premise 3: Virtual Reality provides a safe environment for practicing with a fallible run-
through to learn from mistakes. Premise 4: Reduced wear and tear on high-value components and equipment that is used for conventual training, by offering each component virtually. Premise 5: High-end Virtual Reality headsets can track everything from eye movements to gestures, providing sound analytics to prove that students are performing tasks and procedures
accurately. Conclusion: Therefore, training students in virtual reality is more effective and can have more benefits than conventual training. Opposing Argument
When opposing training in virtual reality. The statement “you can’t replace hands-on” is asked quite frequently. With opposing arguments that the alternative put in place may not have been practically or vocationally equivalent (Dickinson, 2021). One of the largest opposing aspects of utilizing virtual reality is the high up-front cost, not only for the equipment but the development of the content that will be delivered (Day, N.D.). Looking at Sheppard AFB with the start of implementation of virtual reality into the curriculum has had an upward cost of
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IS VIRTUAL REALITY MORE EFFECTIVE IN TRAINING
millions between the cost of equipment and the development of the course material. With all these arguments the standard format of the argument would be:
Premise 1: Upfront cost for hardware to meet the needs is costly, with having to upgrade as technology and the demand changes.
Premise 2: Cost for development of course material to meet the needs could range from $20,000 all the way to millions depending on the level of complexity of the environment. Premise 3: The process to make changes and upgrade the finished software years later to meet changing needs, might not always be an easy or cost-efficient task.
Conclusion: Therefore, using virtual reality could not be possible by the sheer up-front cost to get it developed and started. Analysis of the Arguments
The reasoning presented within the first argument is sound as every article leans more toward the implementation of virtual learning. Being capable of knowing what the student is reading within the environment and scoring the level of comprehension provides strong data on its viability. Providing a safe environment to practice dangerous tasks at any location digitally without actually having the physical equipment present. The premise that involves all your senses and actively performing the task as this creates an environment of active learning. Without this, students would only retain a small percentage of the information given in a conventional means of learning. Along with only being able to practice on physical equipment that is more dangerous and taking the chance of putting them in harm’s way while learning.
IS VIRTUAL REALITY MORE EFFECTIVE IN TRAINING
When analyzing the opposing side of utilizing virtual reality for learning. The premises are all valid and strong as not every institution would be capable of upfronting the cost to use this
type of technology for immersive academics. Although the premises are strong and valid, there are not a lot of adequate sources to back it for this type of training, besides its share cost. A missing premise would be if the training delivered in virtual reality did not amount to the conventional training. For institutions to provide funding to get started it might also not be feasible altogether. The argument for utilizing virtual reality seems to far out way over the cost as this could be seen that a large upfront cost can be deterred fast by the reduced cost materials and safety equipment that is spent on training/teaching aids. Presentation of your own argument on the topic
Looking at both the argument of utilizing virtual reality and the opposing of using it. I believe that with Moore’s law and the exponential growth of technology could one day bridge the gap between the two arguments making it cheaper to create and operate. As this technology increases in complexity along with usability it is hard to judge the direction it could go. We could enter a world of virtual reality in the movie Ready Player One
where everyone utilizes it for everything. Then we could take this the opposite direction and have holodecks such as Star Trek
. Either way the world is moving forward technologically, and the uses will just about always out weight the cons of virtual environments. For my argument of using virtual reality in a career field such as aviation maintenance, where the cost of equipment and aircraft parts exceed the cost to implement virtual reality. Making it a viable solution to train others without causing any damage to the aircraft that is mission ready. By modernizing training within the Air Force which is stated on texasmonthly.com to train in a realistic and engaging environment that is cost effective and safer (Gallaga 2022).
IS VIRTUAL REALITY MORE EFFECTIVE IN TRAINING
Premise 1: More knowledgeable aircraft craftsman when performing task.
Premise 2: Can practice job tasks countless times with no issues.
Premise 3: Reduced wear and tear on aircraft and their components.
Premise 4: More proficient at understanding component location and theory of operation.
Conclusion: Therefore, aircraft craftsman can practice countless times to become more knowledgeable prior to having to accomplish a job. Addressing an objection to your argument
The best possible objection to my argument and the utilization of virtual reality equipment would be the issue of vertigo when using. Although there is a huge lack of studies showing much data on this since virtual reality is still fairly new. With the recent oculus quest 2 releasing from Facebooks meta, this is the first-time virtual reality headsets are being sold at a cheap price. As this technology begins to enter more homes, there will be a new set of issues derived from the prolonged exposer to utilizing this type of equipment. Premise 1: Students could become nauseous from using virtual reality equipment. Premise 2: Extended utilization of virtual reality equipment has given students vertigo.
Conclusion: Therefore, virtual reality equipment should be limited due to vertigo and nauseousness. The best way to reply to this argument would be to aid in reducing the effects of vertigo. First would be to instruct the person on properly setting up the equipment to them and to make sure the lenses are in line with their eyes. Along with making sure the image is perfectly clear prior to starting. the second reply would be to close their eye and relax prior to tacking the
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IS VIRTUAL REALITY MORE EFFECTIVE IN TRAINING
headset off, this way its not going from one environment to another rapidly. Lastly would be in virtual environments for short amounts of time, until their body can get used to it (Coles 2021). Conclusion:
With Moore’s law the ever-evolving technology in this area will become more advanced and cost efficient. The use and needs are becoming more prevalent than the traditional learning style. As more studies are performed and increased functions within the hardware, this allows for
better analytics on comprehension. Although both arguments are valid and sound, time will dictate the long-term feasibility of this technology within a classroom environment. The Scholarly Sources backed the benefits and the cons of using this type of technology within the classroom. However, as this type of teaching becomes more mainstream the use of virtual reality will far outweigh conventual methods of training. Therefore, most articles are leaning toward the use of virtual reality, however, its application of it is still a challenge to implement.
IS VIRTUAL REALITY MORE EFFECTIVE IN TRAINING
References:
Hamilton, D., McKechnie, J., Edgerton, E. et al. (July 2020) Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design. Retrieved from: https://link.springer.com/article/10.1007/s40692-020-00169-2
Dickinson, Jim (July 2021) You can’t replace hands-on experience with booksmarts and box sets. Retrieved from: https://wonkhe.com/blogs/you-cant-replace-hands-on-experience-
with-booksmarts-and-box-sets/
Day, Nick (N.D.) Virtual Reality Training: Pros and Cons. Retrieved from: https://roundtablelearning.com/virtual-reality-training-pros-and-cons/
Gallaga, Oamar (April 2022)
A Virtual Revolution in Air Force Training. Retrieved from: https://www.texasmonthly.com/news-politics/air-force-virtual-reality-training/
Coles, Jason (September 2021) What causes motion sickness in VR, and how can you avoid it? Retrieved from: https://www.space.com/motion-sickness-in-vr