Lab 3 - kinematics & SPT parameters & Kinovea

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Dec 6, 2023

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APA 2315 LAB 3 - LINEAR KINEMATICS & SPATIOTEMPORAL PARAMETERS (Total: 52 marks) *Athletic attire is required for this lab* OBJECTIVES: 1. To collect linear kinematic data; 2. To understand the motion of an object as it relates to time, displacement, and velocity; 3. To compute velocity data; 4. To understand the relationship between spatiotemporal parameters; 5. To apply principles of biomechanics in the analysis of a sprinting trial of an elite runner; 6. To analyze linear kinematic data defined through video. EQUIPMENT REQUIRED: Athletic attire, pencil, calculator, 30 m measuring tape, stop watches, pylons, computer equipped with Kinovea analysis software and Paint software, a smart phone, a tripod. INTRODUCTION: Kinematics is the study of motion without regard to its causes. It encompasses such parameters as linear and angular displacement, velocity, and acceleration. In this laboratory, you will explore concepts related to linear kinematics. You will investigate linear motion, which is motion along a straight path. When analyzing human motion, it is often important to know how movements vary as a function of time. These movements can be recorded as discrete points in time with the number of points determined by the recording device employed. For example, video data collected at 30 frames per second provides the researcher with 30 data points for every second of recorded data. Once information regarding position and time has been obtained, it is possible to determine the rate of change of position with respect to time (i.e. velocity) as well as the rate of change of velocity with respect to time (i.e. acceleration). Some helpful equations include: Δ? 𝑣 𝑎𝑣? = Δ? 𝑣 𝑎𝑣? = ( ? ?? −−?? 𝑖𝑖 )) ( ? To take it a step further, a stride analysis can be carried out, which gives the researcher information regarding the gait characteristics of the participant. Some variables of interest include: Stride: one motion cycle (“gait cycle”) measured from when a particular foot touches (“heel strike”) or leaves (“toe - off”) the ground until the same foot repeats this event
APA 2315 Introduction to the Biomechanics of Human Movement University of Ottawa 2 not to be confused with “step” which is measured from when a particular foot touches (“heel strike”) or leaves (“toe - off”) the ground until the other foot repeats this event a stride is equal to two steps Stride Length: distance travelled throughout a stride (toe-to-toe or heel-to-heel), measured in m or cm not to be confused with “step length” which is the distance travelled (toe-to-toe or heel-to-heel) from one step to the next Stride Time: duration of a stride (i.e. time taken to complete one gait cycle), measured in s when using video data: count number of frames during a stride (usually toe-off to toe-off or heel strike to heel strike), and multiply by the time interval Stride Rate: the number of strides taken per second the inverse of stride time (i.e. 1/stride time) can also be measured in hertz (cycles per second) Stride Speed or Velocity: calculated as stride length x stride rate or stride length / stride time in metres per second (m/s) (Step) Cadence: the number of steps taken per minute calculated as stride rate x 120 (because there are 2 steps per stride and 60 seconds per minute) can also be measured in beats per minute *For more information, refer to “Introduction to Biomechanics for Human Motion Analysis, 3 rd Edition” by D.G.E.Robertson (2013), pp.208-210. METHODS: In this lab, you will collect data during a 30 m sprinting trial which takes place outside. - One participant will be the runner. - Six students holding stopwatches and stationed at 5 m intervals along the runner’s path , will time the runner throughout the sprint. - One student will be responsible for indicating the start of the run by holding their arm in the air then dropping it down while yelling “GO”. - One student will count the number of strides taken by the runner from the start to 15 m. - One student will count the number of strides taken by the runner from 15 m to 30 m. - One student will video record the entire run on a smart phone. Along a 30m straight path, measure 5m intervals and place a pilon at each 5m location. Ask each of your timers to stand at a pilon. Set up the camera for video recording. The camera should be on the tripod and set perpendicular to the runner’s path. Make sure the entire run path as well as the person yelling “GO” are visible in the lens and that nothing is obstructing the view of the run path. Verify the video frame rate on the smart phone. The default may be 30 frames per second or 60 frames per second. You may need to look up online how to determine the frame rate for the specific phone being used.
APA 2315 Introduction to the Biomechanics of Human Movement University of Ottawa 3 Each timer will start their stopwatch when the start indicator yells “GO” and the runner will also start sprinting at this time. Timers will stop recording as the runner’s chest passes their location. After the sprint has taken place, Input the time data in Table 1 and the stride data in Table 2. You can then use the information in Tables 1 and 2 to calculate the following variables and input your answers in Tables 3 and 4: average velocity over each 5 m interval (6 marks) average stride length for the first and last 15 m intervals (2 marks) average stride time for the first and last 15 m intervals (2 marks) stride rate for the first and last 15 m intervals (2 marks) average stride velocity for the first and last 15 m intervals (2 marks) cadence for the first and last 15 m intervals (2 marks) Following your data collection , return to the lab and use video analysis software to analyze two sporting activities: a collision between two football players, and the video data you collected of your participant running. All kinematic measures from video will be completed using Kinovea software. This is a freeware program that is capable of tracking objects or body joints, measuring distances and speeds, and then exporting this data (among other things). To complete the video analysis of the football collision: 1. Open the Kinovea software on the Desktop of the computer in the lab. You can also download this free software from www.kinovea.org to your own laptop (unfortunately, this software is not compatible with Apple products). 2. To change the operating language of Kinovea, go to Options > Language and select from the list. 3. Load the football video file in Kinovea (“Watch NFL Games LIVE NFL Game Pass – NFL.com.mp4” (located on the Desktop and also available for download on Brightspace). To do this, go to File, select Open Video File and navigate to the correct folder until you find the video clip. Doubleclick on the clip. 4. Once the video loads, double click on it to expand the image. 5. Play the video clip a few times. Locate the collision between Denver player Woodward (#52) and Oakland player Pryor (#2). 6. Take note of which parts of their bodies collide. 7. Select one of the full speed views of the collision then pause the video and determine the moment when the impact first occurs. 8. Using the arrow keys on the keyboard, go back five frames. Confirm that you are five frames away from the collision by moving forward five frames. If the impact just occurs at that moment, you are on the right track. Go back five frames again. 9. Locate the tools bar below the video. Hover the mouse arrow over each icon until you locate the one called “Grid” , left- click the icon and select “Perspective Grid” (it might already be set at
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APA 2315 Introduction to the Biomechanics of Human Movement University of Ottawa 4 Perspective Grid). Your cursor will have a little grid attached to it. Click anywhere on the video screen. A grid will appear over your video. 10. Grab each corner of the grid and align it with visible markers on the football field that are of known dimensions (e.g. yard lines, hash marks, etc.) 11. Once your grid is set up, right click on a corner of the grid and select Calibrate. A new window will pop open (“Plane Calibration”). Input the known distance for the length and width of your perspective grid based on the dimensions of an NFL football field. Be sure to convert all measurements to meters and select “Meters (m)” from the drop-down menu. Click Apply. Note: you can also calibrate the space by using the Line tool instead of the Grid tool. Feel free to try this. The protocol is quite similar. See if you can figure it out. 12. On the frame where you left off (five frames before the impact) draw a line from the impact location on each of the two athletes involved in the collision down to the ground. To do this, click on the Line tool in the tool bar below the video, then click on the impact location for one athlete and drag the line down to the ground. Try to make the line as vertical as possible. Repeat for the other athlete. 13. Next, draw a line connecting the two ground points between the athletes. Once this new line is drawn, right- click on it and select “Display Measure”. The distance between the athletes will appear, in meters. 14. Capture a screenshot of the screen with the distance measure, the perspective grid and the 3 lines all displayed. To do this, press the “Printscreen” button on the keyboard, then press Ctrl + c to copy it, open Paint software and paste (Ctrl + v) the image into Paint. You can crop the picture if you would like but be sure to leave all of the video analysis screen intact. Include a copy of this screenshot image in your report (Question 4 below). 15. Calculate the impact velocity in m/s. The frame rate for this video is 25 frames/second. Knowing that you are calculating the velocity based on five frames of data, first determine the time duration over the five frames. You can then use this value and the distance measure you displayed on the video to determine the impact velocity. 16. Each student in the lab section should carry out the above steps to practice using the software. To complete the video analysis of the running trial: 1. Upload your video file to the lab computer or to your laptop (email it to yourself first). 2. Use Kinovea to determine the time taken to complete each 5m interval of the run as well as the velocity of your runner during each interval. See if you can figure out how to do this on your own. You have already calculated this information from the stopwatch data, you will now calculate it from the video data. Input this information into Table 3.
APA 2315 Introduction to the Biomechanics of Human Movement University of Ottawa 5 RESULTS: Table 1. Position and time data throughout a 30 m sprint based on stopwatch data. Displacement (m) Time (s) Stopwatch data 0 0.00 5 1.18 10 1.71 15 1.89 20 3.23 25 3.62 30 4.27 Table 2. Stride data throughout a 30 m sprint. Interval Number of strides 0 m-15 m 5.5 15 m - 30 m 5 Table 3. Average velocity data over the course of a 30 m sprint. Stopwatch data Video data Interval t (s) Average velocity (m/s) t (s) Average velocity (m/s) 0-5 m 1.81 4.24 1.25 4.00 5-10 m 0.53 9.43 0.75 6.67 10-15 m 0.18 27.78 0.69 7.25 15-20 m 1.34 3.73 0.68 7.35 20-25 m 0.39 12.82 0.59 8.47 25-30 m 0.65 7.69 0.58 8.62 Table 4. Stride data over the course of a 30 m sprint (calculated from stopwatch time data). Interval Stride length (m) Stride time (s) Stride rate (strides/s) Stride velocity (m/s) Cadence (steps/min) 0-15 2.72 0.34 2.91 5.14 349.2 15-30 3 0.48 2.10 7.14 252 Plot the data using Excel. Make sure the graphs are clearly labeled with dimensions and units.
APA 2315 Introduction to the Biomechanics of Human Movement University of Ottawa 6 a) On the first graph, plot displacement (Y-axis) with respect to time (X-axis) for the stopwatch and video data. (4 marks) b) On the second graph, plot the velocity (Y-axis) with respect to time (X-axis) for the stopwatch and video data. (4 marks) DISCUSSION: (28 marks) 1. Compare the stopwatch data to the video data. Were the results similar for both methods? Identify any differences (2 marks; 1 mark for displacement differences, 1 mark for velocity differences ) . 2. When collecting data, various considerations must be made, such as data collection objectives, budget, resources, and data quality requirements, among others. In certain cases, a rudimentary data collection system might be acceptable, whereas in other cases, a more sophisticated data 0 5 10 15 20 25 30 35 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 Displacement (m) Time (s) Displacement stop watch data Video data 0 5 10 15 20 25 30 0 1 2 3 4 5 Velocity (m/s) Time (s) average velocity Average velocity (m/s) Average velocity (m/s)
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APA 2315 Introduction to the Biomechanics of Human Movement University of Ottawa 7 collection might be required. The researcher must determine what is appropriate for their data collection. Consider the advantages and disadvantages of each data collection method used in this lab. Compare the two methods in terms of data accuracy, ease of use, resource requirements and cost, data processing speed (i.e. which one gives you data faster?), portability, and versatility. (6 marks; 0.5 marks for how each system does in each category ) Stopwatch data collection Video data collection Data accuracy Data not very accurate in terms of consistent velocity over a given distance. The velocity based on stopwatch data seemed less accurate than video as the data states the test subject made various changes or jumps in m/s. ranging from 4.24 m/s, to 27m/s. wh ich doesn’t make too much sense to be running at that speed. Increments with displacement in constrast to time have inconsistent times as data show at one point the test subject ran 5m in 0.18 s, which doesn’t seem realistic. Data was much more smooth and accurate as the velocity remanins in a consistent range of + 6 m/s. The data has no random jumps in velocity. The displacement data makes much more sense as the values are much closer in range. Ease of use This portion of the lab was easy to set up but difficult to execute as accuracy is easily decreased due to relying on the human eye to time when the subject passes each segment. This ultimately relies on other factors such as reaction time, adding more variables. With proper directions the software was not that difficult to use and made data much more accurate as you can slow down the frames and be less reliant on exterior variables such as reaction time. What made the software difficult to use was its compatibility with computers, as it only works for windows. Resource requirements and cost Resources if the video software wasn’t available makes this a cheap experiment. All that was needed was a few stop watches, cones, and measuring tape of at least 30 m. The software was free to download making it totally money efficient. Data processing speed As stated previously processing the speed showed unrealistic results with random jumps In velocity, and this was due to the variable to reaction time accuracy from 5-6 individuals. Data is quick Processing the speed data was much easier as observations can be made and slowed down to what the human eye couldn’t do itself. Data was easy to process as you simply can slow down the video and pause at the right time. This
APA 2315 Introduction to the Biomechanics of Human Movement University of Ottawa 8 to receive as the experiment is done in 5 min. wasn’t as time efficient but not a big enough difference to make a general impact. Portability The equipment used was not heavy or difficult to transport by any means and very easy to set up. The only issue one may come across when conducting an experiment as such, is the appropriate amount of space necessary for running 30 m and placing the camera far back enough to capture the data. As the equipment was a software, it is very portable and simple to access if you have a computer compatible for the software. Versatility When it comes to using stop watches, cones and measuring tape, these tools are very versatile. In a different experiement one could use the measuring tape to measure height and determine if height and speed have a correlation. Depending on one’s imaginatio n, many things can be executed. Considering this is a video software program it is very versatile for kinematic experiements. We were able to use the software for a football game and was able to translate it over to a velocity experiment using recorded footage. So long as the experiment includes footage with some type of movement, you’re assessing it is compatible for it. 3. Answer the following questions using the stopwatch data: a. What was the maximum velocity reached by your participant? Would you say that over the duration of the run, their velocity increased smoothly and continuously? (1 mark) The maximum velocity based on the stopwatch data was at 1.89 s (10-15m) which shows a velocoty at 27.78m/s. The graph displays a mountain like pattern with weird increases and decreases in velocity. b. What was the average velocity over the whole run? Would it be the same over a 100m sprint? Does average velocity present useful information to a coach? (2 marks) The calculated average velocity was set to a approximate 10.94 m/s. Based on the individual and how trained and conditioned they are, yes it is possible to keep a consistent velocity. However, the average runner would get tired after reaching their peak causing a huge drop in speed. This data would not be beneficial to a coach as it is not accurate. Speed often begins slow and as momentum is built you reach peak velocity. The data shows he reached peak velocity after his first few steps and suddenly dropped. As an individual who was there the test subject seemed to run at a consistent speed with no random bursts. c. Were there periods of time when the velocity remained constant? In terms of the runner, what does maintaining a constant velocity mean? (1 mark)
APA 2315 Introduction to the Biomechanics of Human Movement University of Ottawa 9 As stated previously random jumps in velocity were made, in contrast to the video data where it remained consistent showing realistic data. 4. What was the impact speed of the two football players? (Show your work). Include the screenshot of the analyzed video frame. (3 marks) @ 25 frames 1 s = 0.04 1/25 = 0.04 f/s 0.04 f/s x 5 = 0.2s 1.66m / 0.2s = 8.3m/s 5. What aspects of a video make it a good candidate for kinematic video analysis? (3 marks) Consistent Lighting: proper lighting conditions throughout the video help maintain consistent visibility of objects or body markers. Visible Markers or Reference Points: The presence of markers or reference points (bright orange cones) aids in tracking and measuring movements accurately. High Frame Rate: A higher frame rate provides more data points per second, allowing for more precise analysis of motion. 6. Why is it important to use a perspective grid to calibrate the field of view? (1 mark) Using a perspective grid is important for calibrating the field of view because it allows for the accurate measurement of distances and angles within the video. An inaccurate Perspective can make objects
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APA 2315 Introduction to the Biomechanics of Human Movement University of Ottawa 10 appear larger or smaller depending on their position in the frame, and a perspective grid helps correct for this inaccuracy. By aligning a grid with the known dimensions to the video's perspective, you can ensure that measurements made within the video accurately represent realistic distances and angles. 7. List at least two sources of error with the method of video analysis used for the football video. (2 marks) Positional Error: If the camera is not positioned directly perpendicular to the plane of motion (e.g., the football field), a positional error can occur. This error can distort the apparent positions of objects and affect measurements. Frame Rate Limitations: If the video was recorded at a relatively low frame rate, it may not capture fast movements accurately, leading to errors in tracking and measurements, especially in high-speed sports like football. 8. Sprinting Data from the 2008 Beijing Olympics (7 marks) The following graph shows real data for Usain Bolt one of the fastest runners to ever compete. The data are plotted along with a best-fit curve. Except for the first question use the best-fit curve to answer a) Use the data table to determine Bolt’s average speed for the 100 m dash. (1 mark) = 10.32m/s the questions. Time (s) Distance (m) 0.000 0.00 0.165 0.00 1.865 2.865 20.0 3.765 30.0 4.635 40.0 5.485 50.0 6.325 60.0 7.145 70.0 7.975 80.0 8.825 90.0 9.685 100.0
APA 2315 Introduction to the Biomechanics of Human Movement University of Ottawa 11 b) Inspect the graph closely and note that there is a curved section followed by a linear section. Use a ruler held against the linear section to determine the approximate point in time where the graph changes from a curve to a line. (1 mark) Based on the graph data there is a slight curve from 0.5s 1.5 s this is right after the start at you begin stationary and start with a quick burst. This segment represents that starting push or acceleration. c) What is the significance of the curved section? In other words, how was Bolt moving such that the graph curves upward? (1 mark) The curved section of the graph indicates his speed increasing over time, as stated in section b) it shows is rapid acceleration from rest. d) What is the significance of the linear section? In other words, how was Bolt moving such that the graph is linear? (1 mark) The linear section of the graph indicates that Bolt was moving at a constant velocity. In this section, his speed remained relatively constant over time. This means that after the initial acceleration, he maintained a steady speed for a portion of the race. e) During what interval of time was Bolt’s speed essentially constant and how is this apparent? (1 mark) The portion where the speed is not changing significantly, and the slope of the graph is relatively constant ranges from approximately 2.5s 9s f) Determine the maximum speed attained by Bolt. This will be the slope of the graph wherever it is maximized. (Do not use the data table) (1 mark) The slope of a velocity-time graph represents acceleration, and the steepest slope corresponds to the highest speed, this would be at which ever 10 m segments have the shortest time. Therefore, the max speed attained by bolt is in between 60-70 m = 12.20 m/s g) Determine the speed of Bolt at 2.00 seconds into the race. (1 mark) At t = 2s the distance is approximately 11 m therefore his speed is = 5.5 m/s *Be sure to include a sample of each calculation you do. Any mathematical answer that doesn’t include a sample calculation will receive a mark of zero. *** appendix for calculations is below
APA 2315 Introduction to the Biomechanics of Human Movement University of Ottawa 12 Appendix
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APA 2315 Introduction to the Biomechanics of Human Movement University of Ottawa 13
APA 2315 Introduction to the Biomechanics of Human Movement University of Ottawa 14
APA 2315 Introduction to the Biomechanics of Human Movement University of Ottawa 15
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