Visual Tourism.edited

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Nov 24, 2024

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1 Virtual Tourism Advances Name: Number: Tutor: November, 2023
2 1. Working Title Examining the Horizon: Significant Advances in Virtual Tourism for Upcoming Travel Experiences 2. Context of Research and Rationale How people experience locations is changing due to the integration of cutting-edge technologies in the ever-changing travel landscape. With the help of technological advancements like augmented reality (AR), virtual reality (VR), and artificial intelligence (AI), virtual tourism presents an exciting opportunity to transform the travel sector ( Vinnakota et al., 2023). The purpose of this proposal is to examine the significant advancements in virtual tourism that have the potential to revolutionize how travelers discover and interact with various locations. The emergence of virtual reality (VR), augmented reality (AR), and three-dimensional (3D) modeling offers people immersive and interactive experiences with locations they could never see in person. This change is in line with the way that society is moving these days, emphasizing technology-driven solutions and the growing need for experiences that are accessible and personalized ( Vinnakota et al., 2023) . Furthermore, the environmental impact of traditional travel prompts questions about sustainability, supporting virtual tourism as a greener option. These technologies' swift advancement and assimilation pose significant inquiries regarding their pragmatic implementations within the tourism industry. It is imperative that all parties involved, including travel agents, tech developers, and policymakers, understand the ramifications, difficulties, and opportunities brought about by these developments ( Eckhaus, 2017) . Examining the subtleties of virtual tourism is essential as the tourism sector moves
3 through this transitional period to foresee and manage any potential socio-economic, cultural, and environmental effects. 3. Research Question, Aim, and Objectives Research Question : How can significant advancements in virtual tourism transform travel experiences and influence the direction of the travel sector going forward? Aim: The purpose of this study is to thoroughly investigate the potential and effects of significant advancements in virtual tourism on the travel sector, taking into account factors related to accessibility, personalization, and realism. Objectives: Examine the state of virtual tourism technologies today, such as augmented reality, virtual reality, 3D modeling, and artificial intelligence, and how they are used in the travel industry. Analyze how realistic virtual tourism experiences can be and how they stack up against conventional travel options. Examine how artificial intelligence (AI) facilitates customized virtual tour experiences and the effects on user contentment. Examine the advantages of virtual tourism in terms of accessibility for people with physical, health, or location-related limitations. Examine how virtual tourism can be environmentally sustainable compared to traditional travel.
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4 4. Preliminary Literature Review The literature on virtual tourism is changing, which indicates how quickly technology interacts with the travel sector. Studies have indicated a growing curiosity about how travel experiences are affected by virtual reality (VR), augmented reality (AR), and artificial intelligence (AI). Research conducted by Tussyadiah et al. (2019) highlights the immersive quality of VR tours and their ability to create an engagement and sensation of presence similar to that of in-person travel. This aligns with the larger conversation on experiential tourism, which holds that destination competitiveness largely depends on the quality of the visitor experience ( Tussyadiah et al., 2019). According to Guttentag (2010) , augmented reality (AR) offers chances to improve informational engagement during city exploration by expanding the tourist's reality by superimposing digital information over the natural environment. Additionally, attention has been drawn to AI-facilitated personalized tours. According to Guttentag (2010), artificial intelligence can evaluate large datasets and customize virtual tours to each user's tastes, resulting in memorable and fulfilling encounters. The possible environmental advantages of virtual tourism are also covered in the literature. According to Baik (2021) , virtual experiences can lessen travel-related carbon emissions, supporting sustainable tourism practices. Nonetheless, questions have been raised about the necessity of energy-intensive technologies and the effects of their production on the environment ( Baik, 2021 ).
5 5. Research Methods This research will adopt a mixed-methods approach to capture the multifaceted dimensions of virtual tourism. Quantitative Methods: Surveys and questionnaires will be distributed to diverse potential users to gauge their perceptions and preferences regarding virtual tourism ( Tran, 2023) . Data will be analyzed using statistical techniques to identify trends and correlations. Qualitative Methods: In-depth interviews with industry experts, technology developers, and tourism stakeholders will provide nuanced insights into the challenges, opportunities, and future trajectories of virtual tourism. Content analysis will extract themes and patterns ( Tran, 2023) . Comparative Analysis: A comparative analysis will be conducted, comparing the environmental impact of virtual tourism with traditional travel. This will involve a life cycle assessment of both modes of travel, considering factors such as energy consumption, emissions, and resource utilization ( Chen et al., 2023) . 6. Research Timetable The study will be conducted over 12 months in several phases. Months 1-2: Literature study: Conduct a thorough study of pertinent literature to identify current gaps in the field and provide guidance for the research framework. Gathering of Data (Months 3-6): To collect thorough data, use quantitative surveys, qualitative interviews, and environmental impact assessments. Data Interpretation (Months 7–9): To arrive at insightful findings, analyze the data using proper statistical and qualitative techniques.
6 Writing and Synthesis (Months 10–11): Compose a logical story based on the results, then write the research paper. Month 12: Review and Finalisation : Get input from experts and peers, make any required changes, and polish the research work. 7. Estimated Resource Requirements Human Resources : Respondents to surveys, interview subjects, and research assistants. Technological Resources : Software tools for data analysis, VR and AR equipment, and virtual tour platforms are all available. Financial Resources : Money for questionnaires, interviews, and field trips to gather data. Time : Sufficient time for writing, data collecting, analysis, and literature evaluation.
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7 References Baik, A., (2021). The use of interactive virtual BIM to boost virtual tourism in heritage sites, historic Jeddah. ISPRS International Journal of Geo-Information , 10 (9), 577. https://www.mdpi.com/2220-9964/10/9/577? recipient=info.sigzine@gmail.com&subject=ISPRS%20Int.%20J.%20Geo-Inf Chen, J., Wu, X. and Wai Lai, I.K., 2023. A Systematic Literature Review of Virtual Technology in Hospitality and Tourism (2013–2022). SAGE Open , 13 (3), p.21582440231193297. https://journals.sagepub.com/doi/abs/10.1177/21582440231193297 Eckhaus, E., (2017). Towards tourism business change. Revista de Management Comparat Internațional , 18 (3), pp.274-286. https://www.ceeol.com/search/article-detail? id=663212 Guttentag, D.A., 2010. Virtual reality: Applications and implications for tourism. Tourism Management , 31 (5), pp.637-651. https://www.sciencedirect.com/science/article/pii/S0261517709001332 Tran, T., (2023). THE IMPLEMENTATION OF VIRTUAL TOURISM: A BIBLIOMETRIC AND VISUALIZATION ANALYSIS. Journal of Event, Tourism and Hospitality Studies , 3 , pp.36–56. https://e-journal.uum.edu.my/index.php/jeth/article/view/20010 Tussyadiah, I.P., Wang, D., Jung, T.H. and Tom Dieck, M.C., 2018. Virtual reality, presence, and attitude change: Empirical evidence from tourism. Tourism management , 66 , pp.140-154. https://www.sciencedirect.com/science/article/pii/S0261517717302662 Vinnakota, S., Mohan, M.D., Boda, M.J., Askarzai, W., Devkota, M.P., Shetty, M.S., Wangmo, M.T. and Choden, M.T., 2023. Venturing into Virtuality: Exploring the
8 Evolution, Technological Underpinnings, and Forward Pathways of Virtual Tourism. Educational Research (IJMCER) , 5 (6), pp.08-49. https://www.ijmcer.com/wp-content/uploads/2023/11/IJMCER_B05608049.pdf