latest speech 2

docx

School

Swinburne University of Technology *

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Course

EDU40008

Subject

Electrical Engineering

Date

Nov 24, 2024

Type

docx

Pages

1

Uploaded by bernakilic99

Report
This activity is designed for second-grade students and will last for 45 minutes. It focuses on introducing students to using Bee-Bots for learning about digital technologies. The lesson is driven by the students' interest in robotics and how things work. They will learn about both the software and hardware components of Bee-Bots and how to make them move using an iPad app. The activity is straightforward as the school already has the Bee-Bots app installed on iPads. Students will connect their iPads to the Bee-Bot and the Bee-Bot mat. The lesson is built on the foundation that students have had some exposure to Bee-Bots in previous years but have not had the opportunity to create their own paths for them. In addition to digital technology, the lesson integrates with mathematics by involving concepts like measurement, mapping, directions (forward, back, left, right), and patterns. Students will recognize patterns when creating the code for Bee-Bots to move, which aligns with math curriculum goals. The teaching approach is guided and modeled by the teacher. The teacher will provide examples and guide students through using an interactive whiteboard to program the Bee-Bot's movements. While students input their codes, the teacher will offer support and assistance as needed. The lesson can be differentiated to accommodate students with varying levels of technology proficiency, including providing pre-made codes for those who need them. Assessment in this lesson includes observing and discussing each student's Bee-Bot's journey from point A to point B. The class will engage in whole-class discussions, and screenshots and videos may be taken to document student progress. Additionally, the lesson promotes 21st- century skills such as problem-solving, creativity, and collaboration. Students are encouraged to find their own solutions, be creative in how they make the Bee-Bot move, and work together with their peers to achieve the task. To summarise, the goal of this lesson is to engage students in hands-on learning using Bee-Bots, integrating digital technology and mathematics while encouraging problem-solving, creativity, and cooperation abilities. It has been developed for students of all levels of technological skill.
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