GameDesignProject_KimDo-ISTA263

pdf

School

University Of Arizona *

*We aren’t endorsed by this school

Course

263

Subject

Chemistry

Date

Feb 20, 2024

Type

pdf

Pages

3

Uploaded by zebcrealo

Report
Title : Creative Chemists Type of Immersion : Augmented Reality (AR) Justification: Augmented reality is the chosen type of immersion for Creative Chemists as it allows for virtual enhancements to be overlaid on the real world, creating an interactive and immersive experience. With AR, students can visualize and manipulate complex chemical reactions and structures in a realistic way, making it an ideal platform for STEAM education. Game Genre : Puzzle/Strategy Justification: Creative Chemists falls under the puzzle/strategy genre as it requires players to use critical thinking and problem-solving skills to complete various chemistry-related challenges. Players will need to combine different elements, analyze reactions, and apply scientific principles to progress in the game. Platform and Controls: - Platform: Mobile devices (iOS and Android) - Controls: Touchscreen interaction with optional gamepad support - A virtual inventory system will allow players to drag and drop chemical elements and tools onto the screen for experimentation. Swiping and pinching gestures will enable players to rotate and zoom in/out on models. Projected Audience : The anticipated age group for the game would be middle and high school students. The specific age range would be 12 to 17 years old. Creative Chemists targets middle and high school students due to its aligned curriculum with their level of understanding and the potential to enhance their grasp of chemistry concepts. This age group is at a crucial stage where they begin to explore future career paths, making it important to engage and excite them about the possibilities in STEAM fields. Gaming Objectives: Objective 1 of the game is to identify and understand chemical elements and their properties. The player will win by successfully identifying and selecting the correct elements required for a given reaction. Losing occurs if the player incorrectly chooses or misidentifies elements, decreasing their overall success rate in completing reactions. Objective 2 is to predict and analyze chemical reactions. The player wins by accurately predicting and analyzing reactions based on element combinations. Losing results from incorrect predictions or failure to balance reactions, which can lead to adverse effects or the inability to progress. Objective 3 is to apply chemical principles to solve real-world problems. Winning involves utilizing chemical knowledge to solve real-world scenarios, such as identifying the most effective cleaning agent or understanding the impact of chemical pollutants. Losing is the result of incorrect application of principles, leading to unsatisfactory or inefficient solutions.
Gamified Learning Aspects: One learning aspect presented in Creative Chemists would be Mastery Learning. Creative Chemists provides opportunities for repeated practice and feedback, allowing students to master the content at their own pace. Clark (2020) mentions the importance of providing immediate feedback and allowing learners to revisit content until they achieve mastery. Another learning aspect presented in the game would be Progression and Rewards. As players complete challenges and levels, they unlock new elements, tools, and achievements, providing a sense of progression and motivation to continue learning. This gamification element aligns with the concept of motivation and rewards discussed by Clark (2020) as part of the section 2.11 Self-Regulated Learning. Beyond the Game: Creative Chemists will provide many benefits for education and learning, one of which is Enhanced Engagement. Creative Chemists aims to increase student engagement by transforming traditional chemistry learning into a fun and interactive experience. By incorporating game elements, it seeks to capture students' interest and promote a deeper understanding of chemical principles. Another benefit for education and learning is that Creative Chemists help with real-world applications. The game provides a bridge between theoretical chemistry concepts and real-world applications. By simulating real-life scenarios, Creative Chemists helps students understand how chemistry is relevant in their everyday lives. This approach offers a more practical and relatable learning experience compared to traditional activities. Visual Effects: The game will feature visually appealing graphics with realistic 3D models of chemical elements, reactions, and tools. Virtual enhancements will overlay on the player's immediate environment through AR, creating an immersive experience that blends the virtual and physical worlds seamlessly.
Your preview ends here
Eager to read complete document? Join bartleby learn and gain access to the full version
  • Access to all documents
  • Unlimited textbook solutions
  • 24/7 expert homework help