David Mayers Research Reading

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School

Arizona State University *

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Course

365

Subject

Arts Humanities

Date

Jan 9, 2024

Type

docx

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1

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History The development of video games began in the late 1940s, and Nolan Bushnell and Atari were responsible for their commercial success in the 1970s. The 1980s saw the emergence of the first scholarly interest in video games. The foundational literature mentioned in the essay are "Man, Play, and Games" by Caillois and "Homo Ludens" by Huizinga. These books highlight the cultural importance of play and classify various game genres. Early studies on video games looked into things like psychological consequences, learning potential, interactive storytelling, and game reviews. Alongside technological developments, there have been spikes in interest in video game research, as seen in the popularity of online multiplayer games like "World of Warcraft." Current Trends Research on video games is published in specialized publications and internet resources. The design of video games, player behavior, and the wider cultural and economic effects of video games are among the themes. Video Games Understanding game mechanics, design, and the influence of digital media on games has been the focus of academic research. This category includes content analysis, media theorists, and theorists-practitioners. Video Games Players The motivations, outcomes, and behaviors of players are studied via research. Studies that examine the effects of video games on players, both good and bad, sometimes work with for- profit game developers. Video Game contexts Through research, the goals, actions, and behaviors of players are examined. Studies that look at the positive and negative effects of video games on players occasionally collaborate with for- profit game makers. Summaries With time, video game research has developed, addressing numerous facets of games, players, and situations. It covers subjects such as game design, player incentives, outcomes, cultural repercussions, and economics. The field keeps expanding and diversifying as a result of technological developments and changes in the video game business.
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