Unit 1 Assignment
docx
keyboard_arrow_up
School
University of California, Irvine *
*We aren’t endorsed by this school
Course
60
Subject
Arts Humanities
Date
Jan 9, 2024
Type
docx
Pages
5
Uploaded by BaronStraw27722
The Goal of the Modification
The goal of my modified chess game was to create an almost impossible to win game of chess
since the queen can move as many squares as it wants in any direction per move. I was hoping
my modification would create a feeling of frustration because it will be almost impossible to win
since “Games affect our moods: Games can make us feel satisfied, or enraged, or thrilled…”
(Egenfeldt-Nielsen et al., 2020). I imagine that two players trying to beat each other and
spending a long time on only one game would start to become frustrating and enraging.
Therefore, I changed a rule that would make one game of chess take much longer and it would
be almost impossible to win unless the opponent makes a mistake. This alteration also aims to
reduce the potential for early checkmates and prolong the game, allowing for more intricate and
thought-provoking play. The modification was also meant to test players’ patience. As Huizinga
is discussing the theories of play, he writes, “According to another it serves as an exercise in
restraint needful to the individual” (Huizinga et al., 2004). I expect the game to take a very long
time, and this will cause players to start becoming frustrated and enraged. However, this will
cause players to play carelessly and could potentially cost them the entire game. A player must
be calm and collected throughout the entire game of chess otherwise they might make a move
they might later regret. This theory of play will be crucial in this modification of chess because
strategic thinking requires patience and restraint.
Description of the Modification
My modified chess game modified a rule that completely changed the flow of chess. The
modification was that in order to win, one must take out the opponent’s queen instead of taking
out their king. The queen is the most powerful piece in chess, and it would make sense that if one
takes out the opponent’s strongest piece, then they would automatically win. This would also
change the traditional strategies that chess players would use in a normal chess game because the
focus has shifted from the king to a powerful and more valuable queen. Sirlin states that “In
competitive games, there is little more valuable than knowing the mind of the opponent, which
the Japanese call yomi” (Sirlin, 2012). This change would add unpredictability to the gameplay,
encouraging players to adapt their strategies, thus decreasing the advantage of yomi. This version
of chess can be unpredictable because the queen can move in any direction and as many squares
as it wants, so there will be multiple ways a player can defend their queen due to the availability
of multiple moves. In addition, it would also create a more dynamic and strategic game of chess
because it would be immensely more difficult to checkmate a queen than it is to checkmate a
king. Egenfeldt-Nielsen talks about how rules that limit the freedom of players are what creates
satisfaction when a player is victorious. He states that, “These limits on our freedom as players
are actually what give a shape and a drive to the playing of the game; they are what challenge us
in the game world, they are what enable us to feel satisfaction when we win” (Egenfeldt-Nielsen
et al., 2020). Since it will be almost impossible to win, if a player wins in this modification of
chess, it will be very satisfying to the victor and all feelings of frustration and rage will
immediately go away.
Results of Repeated Testing of the Mod
To test this modified game of chess, I played it with a friend, who is an experienced chess player.
We were playing in his room, where it was a comfortable and quiet setting conducive to focused
gameplay. As we were playing, I noted our observations throughout each game we played. My
friend has modified many aspects of chess before, so he created my modification of chess on a
digital platform. The modification managed to achieve most of its intended objectives. As
expected, the games generally took much longer than traditional chess matches. Some games
never ended, and we both agreed to call a stalemate. I noticed that we often got extremely
frustrated as our matches took more and more time. Since my friend is an experienced chess
player, he often had more patience than me, but I sensed some frustration from him as well.
There were heightened emotions during games, particularly in the late stages when the outcome
heavily relied on queen interactions. Excitement, tension, and anticipation were all a part of
every game we played. The only way one of us won was when the other player made a
mistake
or did not anticipate a certain move that would cost them the game. These mistakes often
happened towards the late stage of our games because focus was maintained for a very long time,
and we were starting to lose focus and patience. I noted that this version of the game demanded a
higher degree of thought and foresight, particularly in terms of the positioning of the queen. We
tended to be more defensive with the queen but much more aggressive with the other pieces
because we know that the queen can escape almost any situation on its own without the help of
other pieces. Due to my friend being more experienced, I tended to lose more often because of a
move I made without noticing that it would endanger my queen. At some point in the game, we
had to use the queen to attack each other, otherwise the game would not have ended. However,
attacking the opponent’s pieces with the queen imposed a heightened degree of thought and
foresight. I was surprised to find that winning was only possible through mistakes that the
opponent makes. This is a significant departure from traditional chess, where checkmate often
results from strategic play rather than mistakes. Even in this version of chess, experienced
players have an advantage in anticipating moves and avoiding costly mistakes because they are
already trained to use yomi and can adapt more skillfully.
Reflection on the Mod and Its Goals
For the most part, my modification accomplished its intended goals. The games took much
longer to complete, and a feeling of annoyance arose towards the late stage of the game. I
initially thought that yomi would play a smaller role due to how powerful the queen is in chess.
This was not the case as my more experienced friend tended to win more often due to my
occasional mistakes. Depending on what pieces we had towards the end of a game, it was
sometimes impossible to win for either player, in that case, we ended in a stalemate. If I were to
do this again, I would implement another rule that the queen may only move every two turns
only. This would reduce the occurrence of a stalemate and make players think even deeper on the
positioning of the queen to ensure that the opponent’s next two moves will not put the queen in
danger. This will require an intense level of yomi and critical decision-making. I learned that
although a simple modification to a rule may sound small and will not change much of the game,
it can have a big impact on how the game plays out. A simple modification to the rules resulted
in a significant departure from the traditional game of chess.
Your preview ends here
Eager to read complete document? Join bartleby learn and gain access to the full version
- Access to all documents
- Unlimited textbook solutions
- 24/7 expert homework help
In this picture, the white queen is in check because the black queen is able to take the white
queen and win the game.
Works Cited
Egenfeldt-Nielsen, S., Smith, J. H., & Tosca, S. P. (2020). Understanding Video Games: The
Essential Introduction (4th Ed.). New York: Routledge
Huizinga, J. (1949). Homo ludens: A study of the play-element in culture. London: Routledge &
K. Paul.
Sirlin, D. (2012) Yomi: Spies of the mind. In Constance Steinkuehler, Kurt Squire, Sasha Barab
(Eds.) Games, Learning and Society: Learning and Meaning in the Digital Age.
Cambridge: Cambridge University Press.