Hines K 5-3 Project One WORD

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Purdue University *

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101

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Arts Humanities

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Jan 9, 2024

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docx

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4

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TRENDIFY Kyhl B Hines Storyboard (Description and Map) The theme of my game Trendify is centered around social media fame. The basic storyline follows a regular person who dreams of becoming famous on social media. The player creates a new social media account and starts posting content to gain followers and become a social media influencer. The game includes eight different rooms - the bedroom, living room, park, cafe, studio, event space, office, and mansion - where the player can interact with family and friends, take photos and videos for content, work on content, attend social media events, manage social media accounts, and host parties after achieving social media fame. The game includes six items - a camera, coffee, microphone, ticket, laptop, and key - which can be used to produce high-quality content and attend social media events. The game's villain is the internet troll, an anonymous user that posts negative comments and spreads hate on the player's social media accounts. The player must avoid the internet troll until they gain enough followers to have a positive impact on their mental health . 1 Cafe 4 Park 3 Bedroom 1 Studio 5 Living Room 2 Mansion 8 Event Space 6 Office 7
# initialize starting room to Bedroom current_room = "Bedroom " # initialize player level to 1 player_level = 1 # Define Items items } = " camera": "A high-quality camera to take photos and videos ,". " coffee": "A cup of coffee to stay awake while working on content ,". " microphone": "A microphone to record high-quality audio for videos ,". " ticket": "A ticket to attend social media events ,". " laptop": "A laptop to edit and upload content ,". " key": "A key to unlock the mansion ". { # define room connections connections } = " Bedroom": {"east": "Living Room", "west": "Living Room ,{" " Living Room": {"north": "Park", "south": "Park", "east": "Bedroom", "west": "Bedroom ,{" " Park": {"east": "Cafe", "west": "Cafe", "north": "Living Room", "south": "Living Room ,{" " Cafe ,{} :" " Studio ,{} :" " Event Space ,{} :" " Office ,{} :" 2 Start Level 1 Level 2 Level 3 BOSS EAST WEST NORTH SOUTH
" Mansion": {"east": "Studio", "west": "Studio {" { # define room level requirements level_requirements } = " Studio": 2 , " Event Space": 2 , " Office": 3 , " Mansion": 3 { # game loop while current_room != "Mansion :" # print current room and available directions print("You are in the", current_room ( print("Available directions:", list(connections[current_room].keys ((() # get player input for direction direction = input("Enter direction to move (north, south, east, west (" :( # check if direction is valid if direction in connections[current_room :[ # update current room current_room = connections[current_room][direction [ # check if player has leveled up if current_room in level_requirements and player_level < level_requirements[current_room :[ # level up player_level = level_requirements[current_room [ print("Congratulations! You have reached level", player_level ( else : print("Invalid direction. Please try again (". 3
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# player has reached the mansion print("Congratulations! You have reached the Mansion ”! ( # Player gains followers every 30 minutes based on their current follower count SET time_elapsed to time_elapsed + 30 IF time_elapsed >= 30 : SET time_elapsed to 0 SET follower_gain to 10 * follower_count follower_count = follower_count + follower_gain PRINT "You have gained " + follower_gain + " followers! You now have " + follower_count + " followers ". # Other game logic (not related to follower count ( ... # 4