Hidden Intellectualism Essay
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School
Santa Fe College *
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Course
1101
Subject
Arts Humanities
Date
Feb 20, 2024
Type
docx
Pages
3
Uploaded by DoctorHornetMaster993
Edited by Isabella Dominguez, Abraham Dominguez
INTRO
In the essay "Hidden Intellectualism," Gerald Graff argues that students' hobbies and interests,
which are sometimes written off as "street smarts," might in fact be a type of significant
intellectualism. To engage students and improve their academic performance, he encourages
teachers to acknowledge and incorporate their interests within the formal educational system.
The article emphasizes the significance of recognizing other intelligences outside of traditional
areas. Hidden Intellectualism can be found in many students that use gaming consoles. The use
of technologies such as PS5 can contribute to the development of student’s intelligence. One may
make links about the "Hidden Intellectualism" of the PS5 (PlayStation 5) or gaming consoles
based on the ways in which gaming and interacting with contemporary technology, such as the
PS5, may engage and stimulate different types of intelligence. Even though gaming is frequently
associated with relaxation or pleasure, it may also foster social connection, creativity, problem-
solving, and strategic thinking all of which are traits of intellectual engagement.
BODY 1
One year ago, I received the PS5 as a gift. At first, I saw it as a distraction, but one day
everything changed. When I started playing a Star Wars game that required lighting, fast reflexes
and precise decision making. I started playing the game regularly, improving my reflexes,
concentration and strategic thinking. A few months later, I noticed that these skills began to spill
over into real life. For me it was easier to focus during reading, understanding difficult concepts.
These skills also helped me outside the school, my confidence and social abilities improved after
playing the game.
BODY 2
Gerald Graff emphasizes the importance of recognizing a variety of forms of intelligence,
especially those ingrained in pupils' own interests, in his persuasive case for identifying latent
intellectualism. This idea also applies to the gaming industry, namely to modern gaming systems
like the PlayStation 5 (PS5). Gaming and using high-end devices like the PS5 are sometimes
seen as only amusement, but they actually foster a variety of intellectual qualities. Gaming
settings necessitate critical thought, strategic planning, problem-solving, and creativity beyond
their surface-level displays of enjoyment and relaxation. Games' multiplayer characteristics
encourage social interactions where cooperation, coordination, and communication become
essential. Within the constraints of the game, which frequently call for quick decision-making
and resource management, players strategize, adapt, and invent. These fundamental abilities
reflect intellectual involvement and point to the latent intellectualism that is frequently present in
the gaming community. So, in contrast to popular belief, gaming—especially on systems such as
the PlayStation 5—serves as a medium for promoting a variety of cognitive skills necessary for
intellectual growth, which is consistent with Graff's demand that various forms of intelligence be
recognized and included in the educational domain.
CONCLUSION
Furthermore, learning the mechanics of video games, game design, and coding may all require
sophisticated problem-solving and critical thinking. Interacting with game narratives may also
help develop emotional intelligence, empathy, and storytelling abilities. Graff's claim on latent
intellectualism and the engagement, abilities, and cognitive stimulation that come from playing
video games on consoles such as the Ps5.
Thesis:
The use of technologies such as PS5 can contribute to the development of student’s intelligence.
(extend summary)
(talk about a life experience with ps5)
(TRANSITIONS)
WORKS CITED
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