C++ How to Program (10th Edition)
C++ How to Program (10th Edition)
10th Edition
ISBN: 9780134448237
Author: Paul J. Deitel, Harvey Deitel
Publisher: PEARSON
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(YOU ARE NOT ALLOWED TO USE ARRAYLIST IN THIS PROJECT)Write a Java program to simulate a blackjack game of cards. The computer will play the role of the dealer. The program will randomly generate the cards dealt to the player and dealer during the game. Cards in this game will be represented by numbers 1 to 13 with Ace being represented by a 1. Remember, that face cards (i.e. Jack, Queen, and King) are worth 10 points to a hand while an Ace can be worth 1 or 11 points depending on the user’s choice. The numbered cards are worth their number value to the hand.
(In java) Lab6C: Cha-Ching For this lab, use a do-while loop.A sentinel loop is a loop (a special while loop or a do-while loop) that continues to process data until itreaches a specific value(s) that signals that it should stop looping; this special value(s) is usuallyindicated as the condition of the while or do-while loop. A good example of a sentinel loop is the whileloop that you had to write to verify user input in Lab6B, the special values were anything in the range of1 to 1000. Another very common application for this is allowing a user to rerun a program.Please write a very simple program that mimics a bank account. The program should start the user outwith $1000. The program should print out a welcome menu once with the options present for the user.The program should allow the user to make a deposit, withdrawal, and see their current balance.Every time the user deposits or withdraws, the program should show the user their new balance; itshould also ask the user if they want…
(Written in Java or Python) Write a program that allows a user to select 3 points on a graphics panel. Then, draw a triangle using these 3 points. Allow the user to specify a number of random points to be generated inside of the triangle. For each random point that is within the boundaries of the triangle draw a small dot at each of the points that are halfway between the randomly generated point and each vertex of the triangle. Do not draw the randomly generated point. Allow the user to repeat the process without removing the old dots. Allow the user to clear the screen.
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