C++ How to Program (10th Edition)
C++ How to Program (10th Edition)
10th Edition
ISBN: 9780134448237
Author: Paul J. Deitel, Harvey Deitel
Publisher: PEARSON
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Chapter 9, Problem 9.15E

(TicTacToe Class) create a class TicTacToe that will enable you to write a complex program to play the game of tic-tac-toe. The class contains as private data a 3 by 3 two dimensional arrays of the integers. The constructor the constructor should initialize the empty board to all zeroes. Allow two human players. Whenever the first player moves, place a 1 in the specified square. Place a 2 whenever the second player moves. Each move must be to an empty square. After each move determine whether the game has been won or is a draw. If you ambitious modify your program so that computer makes the moves for one of the players. Also, allow the player to specify whether he or she wants to go first or second. I you feel exceptionally ambitious; develop a program that will play three-dimensional tic-tac-toe on a 4 by 4 board. [Caution: This is an extremely challenging project that could take many weeks of effort!]

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Question 2: (TicTacToe Class) Create a class TicTacToe that will enable you to write a complete program to play the game of tic-tac-toe. The class contains as private data a 3-by-3 two-dimensional array of integers. The constructor should initialize the empty board to all zeros. Allow two human players. Wherever the first player moves, place a 1 in the specified square. Place a 2 wherever the second player moves. Each move must be to an empty square. After each move, determine whether the game has been won or is a draw. If you feel ambitious, modify your program so that the computer makes the moves for one of the players. Also, allow the player to specify whether he or she wants to go first or second.
# Coding  - Simulate a robot Write a program that simulates the movements of a robot. The robot can have three possible movements:     turn right    turn left    advance The robot is placed on a hypothetical infinite grid, facing a particular direction (north, east, south, or west) at a set of `{x,y}` coordinates,e.g., `{3,8}`, with coordinates increasing to the north and east. Create a Class `Robot` that contains a method `execute` which given a number of instructions will calculate the robot's new position, and the the direction in which it is pointing. ## Example The letter-string "RAALAL" means:     Turn right    Advance twice    Turn left    Advance once    Turn left yet again Say a robot starts at `{7, 3}` facing north. Running this stream of instructions should leave it at `{9, 4}` facing west. ## Inputs and Outputs The argument of the `execute` is `string` in the format `X Y BEARING COMMANDS`. The method should return a one-liner `string` in the format `X Y BEARING`. In the…
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