C++ for Engineers and Scientists
C++ for Engineers and Scientists
4th Edition
ISBN: 9781133187844
Author: Bronson, Gary J.
Publisher: Course Technology Ptr
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Chapter 9, Problem 3PP

(Program) Write a C++ program that accepts a string from the user and then replaces all occurrences of the letter e with the letter x.

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2. (Guess the Number) Write a C program that plays the game of "guess the number" as fol- lows: Your program chooses the number to be guessed by selecting an integer at random in the range 1 to 1000. The program then types: 5.32 I have a number between 1 and 1000. Can you guess my number? Please type your first guess. The player then types a first guess. The program responds with one of the following: 1. Excellent! You guessed the number! Would you like to play again (y or n)? 2. Too low. Try again. 3. Too high. Try again. If the player's guess is incorrect, your program should loop until the player finally gets the number right. Your program should keep telling the player Too high or Too low to help the player “zero in" on the correct answer. [Note: The searching technique employed in this problem is called binary search. We'll say more about this in the next problem.]
You must answer the Problem in C++. (Anagrams) Write a function that checks whether two words are anagrams. Two words are anagrams if they contain the same letters in any order. For example, “silent” and “listen” are anagrams. The header of the function is as follows: bool isAnagram(const string& s1, const string& s2) Write a test program that prompts the user to enter two strings and checks whether they are anagrams. Sample Run 1   Enter a string s1: silent Enter a string s2: listen silent and listen are anagrams   Sample Run 2   Enter a string s1: split Enter a string s2: lisp split and lisp are not anagrams
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