
Starting Out With Visual C# (5th Edition)
5th Edition
ISBN: 9780135183519
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 9, Problem 2PP
Program Plan Intro
Drink vending machine simulator
Program plan:
Design the form:
- Place an eighteen label box controls on the form, and change its name and properties.
- Place a five picture box control on the form, and change its name and properties to display the images.
- Place a six panel controls on the form, and change its name and properties.
- Place a one command button control on the form, and change its name and properties to exit the application.
In code window, write the code:
Program.cs:
- Include the required libraries.
- Define the namespace “VendingMachine”.
- Define a class “Program”.
- Define a constructor for the class.
- Define required functions to run “Form1”.
- Define a class “Program”.
Form1.cs:
- Include the required libraries.
- Define namespace “VendingMachine”.
- Define the structure with name “DrinkEntery”.
- Define a class “Form1”.
- In updateData() method,
- Declare the required variables.
- When user selects a drink, the application decrement “1” from the selected drink quantity.
- The cost is added to total sales and it is displayed into label box.
- In pictureBox1_Click() method,
- Set the index value as “0” and call the updateData() method to perform this drink vending machine simulation.
- In pictureBox2_Click() method,
- Set the index value as “1” and call the updateData() method to perform this drink vending machine simulation.
- In pictureBox3_Click() method,
- Set the index value as “3” and call the updateData() method to perform this drink vending machine simulation.
- In pictureBox4_Click() method,
- Set the index value as “2” and call the updateData() method to perform this drink vending machine simulation.
- In pictureBox5_Click() method,
- Set the index value as “4” and call the updateData() method to perform this drink vending machine simulation.
- In btnExit() method,
- Close the application.
Form Design:
View the Form Design in IDE.
Set the Form Control properties in Properties window as follows:
Object | Property | Setting |
Form1 | Text | Program8_11 |
label1 | Text | Select a Drink |
label2 | Text | $1.00 |
label3 | Text | Drinks Left: |
label4 | Text | $1.00 |
label5 | Text | Drinks Left: |
label6 | Text | $1.50 |
label7 | Text | Drinks Left: |
label8 | Text | $1.00 |
label9 | Text | Drinks Left: |
label10 | Text | Total Sales |
label11 | Text | $1.50 |
label12 | Text | Drinks Left: |
lblResult | Text | $0.00 |
cola | Text | 20 |
rootbeer | Text | 20 |
grapesoda | Text | 20 |
lemonlime | Text | 20 |
creamsoda | Text | 20 |
pictureBox1 | Image | Select Resource |
pictureBox2 | Image | Select Resource |
pictureBox3 | Image | Select Resource |
pictureBox4 | Image | Select Resource |
pictureBox5 | Image | Select Resource |
panel1 | Text | (Empty) |
panel2 | Text | (Empty) |
panel3 | Text | (Empty) |
panel4 | Text | (Empty) |
panel5 | Text | (Empty) |
panel6 | Text | (Empty) |
btnExit | Text | Exit |
- Add eighteen label box controls to the form from Toolbox.
- Add five picture box controls to the form from Toolbox.
- Add six panel controls to the form from Toolbox.
- Add one command button control to the form from Toolbox.
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Chapter 9 Solutions
Starting Out With Visual C# (5th Edition)
Ch. 9.2 - Prob. 9.1CPCh. 9.2 - Prob. 9.2CPCh. 9.2 - Prob. 9.3CPCh. 9.2 - Prob. 9.4CPCh. 9.2 - Prob. 9.5CPCh. 9.2 - Prob. 9.6CPCh. 9.2 - Prob. 9.7CPCh. 9.2 - Prob. 9.8CPCh. 9.3 - Prob. 9.9CPCh. 9.3 - Prob. 9.10CP
Ch. 9.3 - Prob. 9.11CPCh. 9.3 - Prob. 9.12CPCh. 9.3 - Prob. 9.13CPCh. 9.3 - Prob. 9.14CPCh. 9.3 - Prob. 9.15CPCh. 9.3 - Prob. 9.16CPCh. 9.4 - Prob. 9.17CPCh. 9.4 - Prob. 9.18CPCh. 9.4 - Prob. 9.19CPCh. 9.5 - Prob. 9.20CPCh. 9.5 - Prob. 9.21CPCh. 9.5 - Prob. 9.22CPCh. 9.5 - Prob. 9.23CPCh. 9.5 - Prob. 9.24CPCh. 9 - Prob. 1MCCh. 9 - Prob. 2MCCh. 9 - Prob. 3MCCh. 9 - Prob. 4MCCh. 9 - Prob. 5MCCh. 9 - Prob. 6MCCh. 9 - Prob. 7MCCh. 9 - Prob. 8MCCh. 9 - Prob. 9MCCh. 9 - Prob. 10MCCh. 9 - Prob. 11MCCh. 9 - Prob. 12MCCh. 9 - Prob. 13MCCh. 9 - Prob. 14MCCh. 9 - Prob. 1TFCh. 9 - Prob. 2TFCh. 9 - Prob. 3TFCh. 9 - Prob. 4TFCh. 9 - Prob. 5TFCh. 9 - Prob. 6TFCh. 9 - Prob. 7TFCh. 9 - Prob. 8TFCh. 9 - Prob. 9TFCh. 9 - Prob. 10TFCh. 9 - Prob. 11TFCh. 9 - Prob. 12TFCh. 9 - Prob. 13TFCh. 9 - Prob. 1SACh. 9 - Prob. 2SACh. 9 - Prob. 3SACh. 9 - Prob. 4SACh. 9 - Prob. 5SACh. 9 - Prob. 6SACh. 9 - Prob. 7SACh. 9 - Prob. 1AWCh. 9 - Prob. 2AWCh. 9 - Prob. 3AWCh. 9 - Prob. 4AWCh. 9 - Prob. 5AWCh. 9 - Prob. 6AWCh. 9 - Prob. 7AWCh. 9 - Prob. 8AWCh. 9 - Prob. 9AWCh. 9 - WEATHER DATA In the student sample progr4n files...Ch. 9 - Prob. 2PPCh. 9 - Prob. 3PPCh. 9 - Prob. 4PPCh. 9 - Prob. 5PPCh. 9 - COURSE INFORMATION Write a program that creates a...Ch. 9 - Prob. 7PPCh. 9 - Prob. 8PPCh. 9 - Prob. 9PPCh. 9 - Prob. 10PPCh. 9 - Prob. 11PPCh. 9 - Prob. 12PP
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- .NET Interactive Solving Sudoku using Grover's Algorithm We will now solve a simple problem using Grover's algorithm, for which we do not necessarily know the solution beforehand. Our problem is a 2x2 binary sudoku, which in our case has two simple rules: •No column may contain the same value twice •No row may contain the same value twice If we assign each square in our sudoku to a variable like so: 1 V V₁ V3 V2 we want our circuit to output a solution to this sudoku. Note that, while this approach of using Grover's algorithm to solve this problem is not practical (you can probably find the solution in your head!), the purpose of this example is to demonstrate the conversion of classical decision problems into oracles for Grover's algorithm. Turning the Problem into a Circuit We want to create an oracle that will help us solve this problem, and we will start by creating a circuit that identifies a correct solution, we simply need to create a classical function on a quantum circuit that…arrow_forwardNeed help with this in python!arrow_forwardNeed help with this in python!arrow_forward
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