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LandTract Class
Make a LandTract class that has two fields: one for the tract’s length and one for the width. The class should have a method that returns the tract’s area, as well as an equals method and a toString method. Demonstrate the class in a
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- 2. Car Class Write a class named car that has the following fields: ▪ yearModel. The year Model field is an int that holds the car's year model. ▪ make. The make field is a String object that holds the make of the car, such as "Ford", "Chevrolet", "Honda", etc. ▪ speed. The speed field is an int that holds the car's current speed. In addition, the class should have the following methods. ■ Constructor. The constructor should accept the car's year model and make as arguments. These values should be assigned to the object's year Model and make fields. The constructor should also assign 0 to the speed field.arrow_forwardAssignment: Dice Rolling Program Objective: Create a Java program that rolls two dice and displays the results. The program should have two Java classes: one for a single die and another for a pair of dice. Assignment Details: User Input: Ask the user to specify the number of sides they want on each die. Ensure that the user's input is within a reasonable range. Dice Rolling: Simulate rolling the dice using Math.random() based on the user's chosen number of sides. Display the sum of the values rolled, e.g., "5 + 3 = 8." Special Combinations: If the dice roll results in combinations of 2, 7, or 12, print special messages: "1 + 1 = 2 snake eyes!" "3 + 4 = 7 craps!" "6 + 6 = 12 box cars!" Main Method: In the main method, create a pair of dice, roll them, and display the results. Allow the user to decide whether to continue rolling the dice or exit the program. Additional Features: You are welcome to add more features or enhancements to the program if desired. In…arrow_forwardCargo Ships This question involves cargo ships that carry a specific number of cargo containers. Each ship has a maximum number of cargo containers that it can hold and a current number of cargo containers that it is holding. You can see more details in the Ship class that is provided for you. Part A For part A, you will be completing the nextToUnload() method. This takes no input and returns a Ship from the ships instance variable that has the highest percentage of its cargo hold filled (as measured by current hold / capacity). If two ships have the same percentage, then it should return the first ship with that percentage. If all of the ships in the ships array are empty (ie. no cargo), the method should return null. Part B For part B, you will complete the two unloadShip methods. The first method takes a Ship object and unloads all of the cargo from that ship. The second method takes a Ship and an int and unloads the specified number of containers from the ship. If the number of…arrow_forward
- java Assignment Description: Write a class named Car that has the following fields: The yearModel field is an int that holds the car’s year model. The make field references a String object that holds the make of the car. The speed field is an int that holds the car’s current speed. In addition, the class should have the following constructor and other methods. The constructor should accept the car’s year and make as arguments. These values should be assigned to the object’s yearModel and make fields. The constructor should also assign 0 to the speed field. Constructor: The constructor should accept no arguments. Constructor: The constructor should accept the car’s year as argument.Assign the value to the object’s yearModel. No need to assign anything to the make and assign 0 to speed. Appropriate mutator methods should set the values in an object’s yearModel, make, and speed fields. Appropriate accessor methods should get the values stored in an object’s yearModel, make, and…arrow_forwardPlease help me with this Java chapter 6 programming challenge. Thank youarrow_forwardTrue or False: When passing multiple arguments to a method, the order in which the arguments are passed is not important.arrow_forward
- 9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…arrow_forward9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…arrow_forwardAt most, a class can contain ____________ method(S). 0 1 2 any number ofarrow_forward
- Visual Basic For tax purposes an item may be depreciated over a period of several years, n.With the straight line method of depreciation, each year the item depreciates by 1/nth of itsoriginal value. With the double declining balance method of depreciation, each year the itemdepreciates by 2/nths of its value at the beginning of that year. (In the final year it is depreciatedby its value at the beginning of the year.)Write a program that performs the following tasks:1.1 Request a depreciation of the item, the year of purchase, the cost of the item, the number ofyears to be depreciated (estimated life), and the method of depreciation. The method ofdepreciation should be chosen by clicking on one of two buttons.1.2 Display a year by year description of the depreciation.arrow_forwardVisual Basic For tax purposes an item may be depreciated over a period of several years, n.With the straight line method of depreciation, each year the item depreciates by 1/nth of itsoriginal value. With the double declining balance method of depreciation, each year the itemdepreciates by 2/nths of its value at the beginning of that year. (In the final year it is depreciatedby its value at the beginning of the year.)Write a program using Visual Basic that performs the following tasks:1.1 Request a depreciation of the item, the year of purchase, the cost of the item, the number ofyears to be depreciated (estimated life), and the method of depreciation. The method ofdepreciation should be chosen by clicking on one of two buttons.1.2 Display a year by year description of the depreciation.arrow_forwardCould you please help me with this chapter 6 number 15 Programming challenge from Starting out with Java Gaddis 7th edition book. Thank youarrow_forward
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