![Starting Out with Java: From Control Structures through Objects (6th Edition)](https://www.bartleby.com/isbn_cover_images/9780133957051/9780133957051_largeCoverImage.gif)
Car Instrument Simulator
For this assignment, you will design a set of classes that work together to simulate a car’s fuel gauge and odometer. The classes you will design are the following:
- The Fuel Gauge Class: This class will simulate a fuel gauge. Its responsibilities are as follows:
- To know the car’s current amount of fuel, in gallons.
- To report the car’s current amount of fuel, in gallons.
- To be able to increment the amount of fuel by 1 gallon. This simulates putting fuel in the car. (The car can hold a maximum of 15 gallons.)
- To be able to decrement the amount of fuel by 1 gallon, if the amount of fuel is greater than 0 gallons. This simulates burning fuel as the car runs.
- The Odometer Class: This class will simulate the car’s odometer. Its responsibilities are as follows:
- To know the car’s current mileage.
- To report the car’s current mileage.
- To be able to increment the current mileage by 1 mile. The maximum mileage the odometer can store is 999,999 miles. When this amount is exceeded, the odometer resets the current mileage to 0.
- To be able to work with a FuelGauge object. It should decrease the FuelGauge object’s current amount of fuel by 1 gallon for every 24 miles traveled. (The car’s fuel economy is 24 miles per gallon.)
Demonstrate the classes by creating instances of each. Simulate filling the car up with fuel, and then run a loop that increments the odometer until the car runs out of fuel. During each loop iteration, print the car’s current mileage and amount of fuel.
![Check Mark](/static/check-mark.png)
Want to see the full answer?
Check out a sample textbook solution![Blurred answer](/static/blurred-answer.jpg)
Chapter 8 Solutions
Starting Out with Java: From Control Structures through Objects (6th Edition)
Additional Engineering Textbook Solutions
Introduction To Programming Using Visual Basic (11th Edition)
Problem Solving with C++ (10th Edition)
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
Starting Out With Visual Basic (8th Edition)
C++ How to Program (10th Edition)
Java How To Program (Early Objects)
- The Spider Game Introduction: In this assignment you will be implementing a game that simulates a spider hunting for food using python. The game is played on a varying size grid board. The player controls a spider. The spider, being a fast creature, moves in the pattern that emulates a knight from the game of chess. There is also an ant that slowly moves across the board, taking steps of one square in one of the eight directions. The spider's goal is to eat the ant by entering the square it currently occupies, at which point another ant begins moving across the board from a random starting location. Game Definition: The above Figure illustrates the game. The yellow box shows the location of the spider. The green box is the current location of the ant. The blue boxes are the possible moves the spider could make. The red arrow shows the direction that the ant is moving - which, in this case, is the horizontal X-direction. When the ant is eaten, a new ant is randomly placed on one of the…arrow_forwardRectangle Object Monitoring Create a Rectangle class that can compute the total area of all the created rectangle objects using static fields (variables). Remember that a Rectangle has two attributes: Length and Width. Implement the class by creating a computer program that will ask the user about three rectangle dimensions. The program should be able to display the total area of the three rectangle objects. For this exercise, you are required to apply all OOP concepts that you learned in class. Sample output: Enter Length R1: 1 Enter Width R1: 1 Enter Length R2: 2 Enter Width R2: 2 Enter Length R3: 3 Enter Width R3: 3 The total area of the rectangles is 14.00 Note: All characters in boldface are user inputs.arrow_forwardjava programming language You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is tested – create…arrow_forward
- Parking Ticket SimulatorFor this assignment you will design a set of classes that work together to simulate apolice officer issuing a parking ticket. The classes you should design are:• The Parkedcar Class: This class should simulate a parked car. The class's respon-sibilities are:To know the car's make, model, color, license number, and the number of min-utes that the car has been parkedThe BarkingMeter Class: This class should simulate a parking meter. The class'sonly responsibility is:- To know the number of minutes of parking time that has been purchased• The ParkingTicket Class: This class should simulate a parking ticket. The class'sresponsibilities areTo report the make, model, color, and license number of the illegally parked carTo report the amount of the fine, which is $2S for the first hour or part of anhour that the car is illegally parked, plus $10 for every additional hour or part ofan hour that the car is illegally parkedTo report the name and badge number of the police…arrow_forwardAssignment 10: Chapter 10 Complete Programming Challenge 10 at the end of chapter 10 10. Ship, CruiseShip, and CargoShip Classes Design a Ship class that the following members: A field for the name of the ship (a string) - A field for the year that the ship was built (a string). A constructor and appropriate accessors and mutators. A toString method that displays the ship's name and the year it was built. Design a CruiseShip class that extends the Ship class. The CruiseShip class should have the following members: A field for the maximum number of passengers (an int). A constructor and appropriate accessors and mutators. A toString method that overrides the toString method in the base class. The CruiseShip class's toString method should display only the ship's name and the maximum number of passengers. Design a CargoShip class that extends the Ship class. The CargoShip class should have the following members: A field for the cargo capacity in tonnage (an int). A constructor and…arrow_forwardExercise 6 - Loaded Coin Simulation Make a new class in the Lab2 project called LoadedCoinSim that simulates the toss of a loaded coin. A coin is loaded when it is constructed such that it is more likely to land on one value than another. Assume the probability the coin will land head is HEAD_PROB, and declare that as a constant in your program. Initially, use a value of 0.75, which means 75% chance the coin will show heads. Given this probability, simulate ten coin tosses and displaying the result. At the end, display the number of times the coin showed heads. The output should appear like this: Toss 1: HEADS Toss 2: HEADS Toss 3: HEADS Toss 4: TAILS Toss 5: HEADS Toss 6: HEADS Toss 7: HEADS Toss 8: HEADS Toss 9: TAILS Toss 10: HEADS Number of heads = 8arrow_forward
- Assignment2 Public Class name: wealth Write whole code inside main methodarrow_forwardPython In this assignment, a game called treasure hunt will be written object oriented.There are 3 types of treasures in the game. Diamond, Emerald and Gold. Diamond is 100 points, Emerald 70 points and Gold is 50 points.There are thieves in the game that will prevent you from hunting for treasure. Encountering a thief they steal some of your treasure. You will randomly generate which thief will steal from which treasure and how much.At the beginning of the game, the player has no treasure. X, Y, Z and H will be randomly identified at the start of the game. Define X Diamonds, a random number between X -> 100-200.Let a random number be defined between Y Emerald Y -> 100-200.Define a random number between Z Gold Z -> 100-200.You will define H thieves. Let it be defined between H -> 5-20. It will collect these randomly selected treasures to the player.For example:1- Diamond2-Emerald3-Diamond4-Gold5-Thief (k = treasure to steal, n = how many pieces he can steal)6-Gold.... In…arrow_forwardJava Assignment Outcomes: Student will demonstrate the ability to utilize inheritance in a Java program. Student will demonstrate the ability to apply the IS A and HAS A relationships. Program Specifications: Start by watching Video Segment 16 from Dr. Colin Archibald's video series (found in the module overview). Key in the program shown in the video and make sure it works. Then, add the following: Animals have a Weight. Animals have a Height. Dog is an Animal. Dogs have a Name. Dogs have a Breed. Dogs have a DOB. Cat is an Animal Cats have a Name. Cats have 9 lives, so you need to keep track of the remaining lives once a cat dies. Bird is an Animal Birds have a wing span Birds have a canFly which is true or false (some birds cannot fly) Create a test class that creates one of each type of animal and displays the animal’s toString method. Submission Requirements: You must follow the rules from the prior assignments. UMLs and Design Tools are not required for this one. YOU MAY…arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT
![Text book image](https://www.bartleby.com/isbn_cover_images/9781337671385/9781337671385_smallCoverImage.jpg)